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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Scott Christian" data-source="post: 8096847" data-attributes="member: 6901101"><p>I would kind of state the opposite here about it being hard and with lots of mistakes.</p><p></p><p>It is easy. The part, as has been mentioned before, that is difficult, is what do you consider discrimination in the context of creating or borrowing from cultures. I mean, Asian culture, with its plethora of mythos and different societies and beliefs can easily be translated into a fantasy setting. The problem is it will take a very very very long time. You are not going to incorporate just one belief and style of culture from China, right? I mean there are four that I know of, and they are very different. And I don't study these things. Japan is the same. Southeast Asia is the same. Are you including the Polynesian beliefs? And then an even bigger question, from which age are you pulling these cultural ideas from? Because they change depending on the century. </p><p></p><p>And then how sensitive (definition) are you going to be? Can you lump some things together? I mean, if a Hispanic writer/gamer who grew up in Yukon, Canada made a modern US setting setting, is that okay? Of course it is. But, it might be fraught with errors and silly rumors when discussing its Gothic based New Orleans section. That is a possibility. The same will be true for any Asian setting unless you specifically narrow down the context and get experts from that area.</p><p></p><p>So difficult and error laden? I don't see it. Long? Definitely. Lucrative if done correctly? Maybe... Kind of doubtful, but with a side of hope.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8096847, member: 6901101"] I would kind of state the opposite here about it being hard and with lots of mistakes. It is easy. The part, as has been mentioned before, that is difficult, is what do you consider discrimination in the context of creating or borrowing from cultures. I mean, Asian culture, with its plethora of mythos and different societies and beliefs can easily be translated into a fantasy setting. The problem is it will take a very very very long time. You are not going to incorporate just one belief and style of culture from China, right? I mean there are four that I know of, and they are very different. And I don't study these things. Japan is the same. Southeast Asia is the same. Are you including the Polynesian beliefs? And then an even bigger question, from which age are you pulling these cultural ideas from? Because they change depending on the century. And then how sensitive (definition) are you going to be? Can you lump some things together? I mean, if a Hispanic writer/gamer who grew up in Yukon, Canada made a modern US setting setting, is that okay? Of course it is. But, it might be fraught with errors and silly rumors when discussing its Gothic based New Orleans section. That is a possibility. The same will be true for any Asian setting unless you specifically narrow down the context and get experts from that area. So difficult and error laden? I don't see it. Long? Definitely. Lucrative if done correctly? Maybe... Kind of doubtful, but with a side of hope. [/QUOTE]
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Community
General Tabletop Discussion
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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