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Anecdotes: Introducing players to D&D
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<blockquote data-quote="BlackMoria" data-source="post: 3588359" data-attributes="member: 424"><p>I have a crib sheet of the basics that I give to new players to the game. </p><p></p><p>We do a few walkthrough combats prior to actual playing so they can experience the thrill (or agony) of combat. During these walkthroughs, I explain why they are rolling certain dice, etc. I explain the tactical side somewhat (why it is better to move over here rather than there, why is best to hold your ground in this situation, to charge in this situation and the importance of teamwork. After a few walkthroughs, they generally get how it all works.</p><p></p><p>First characters for novices are not difficult classes to play, such as Fighters, Barbarians Rogues and Rangers (limited spellcasting). This is because novices playing spellcasters can be overwhelming to them and slows the game greatly. Only when the novice player has gained some proficiency in playing is he/she eased into playing a spellcaster.</p><p></p><p>When it comes time for leveling up, I ask the new player if he/she has a character concept in mind (most new players wanting to take Barbarian want to do the 'Conan' thing, for example). The experienced players and myself help the new players by suggesting feats that will better realize the character concept the new player had in mind.</p><p></p><p>Many years of experience has show me that this is the best approach for easing new players into the game. Get them hands on and doing stuff but at the same time, limit their character choices so they are not overwhelmed by the choices.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3588359, member: 424"] I have a crib sheet of the basics that I give to new players to the game. We do a few walkthrough combats prior to actual playing so they can experience the thrill (or agony) of combat. During these walkthroughs, I explain why they are rolling certain dice, etc. I explain the tactical side somewhat (why it is better to move over here rather than there, why is best to hold your ground in this situation, to charge in this situation and the importance of teamwork. After a few walkthroughs, they generally get how it all works. First characters for novices are not difficult classes to play, such as Fighters, Barbarians Rogues and Rangers (limited spellcasting). This is because novices playing spellcasters can be overwhelming to them and slows the game greatly. Only when the novice player has gained some proficiency in playing is he/she eased into playing a spellcaster. When it comes time for leveling up, I ask the new player if he/she has a character concept in mind (most new players wanting to take Barbarian want to do the 'Conan' thing, for example). The experienced players and myself help the new players by suggesting feats that will better realize the character concept the new player had in mind. Many years of experience has show me that this is the best approach for easing new players into the game. Get them hands on and doing stuff but at the same time, limit their character choices so they are not overwhelmed by the choices. [/QUOTE]
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