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Angel of the North
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<blockquote data-quote="Blacksway" data-source="post: 104588" data-attributes="member: 1337"><p>This was a lot of fun but quite hard (why do I set myself these ridiculous targets! *note to self, start with easy monsters!*) but I'm not sure about a couple of things like saving throws so some feedback would be nice.</p><p></p><p>For those who don't know this is a huge statue situated just outside Gateshead in the North-East of England where I live. Follow the link to see pictures. <a href="http://www.gateshead.gov.uk/angel/" target="_blank">http://www.gateshead.gov.uk/angel/</a></p><p></p><p><strong>Angel of the North</strong></p><p></p><p>The Angel of the North is a colossal monument, erected years ago by a powerful warlord to act as a talisman of protection over the lands behind it and as a deterrent to those approaching from the south. Standing some 65 feet high it's height alone would be impressive but its huge metallic wings stretch over 170 foot from tip to tip.</p><p></p><p>Few people who now live near the imposing figure even realise that in fact it is much more than just a statue. Constructed by a genius mage for the warlord, there is debate as to whether or not the warlord was aware of the added abilities that where given to it upon its assembly.</p><p></p><p>Colossal Construct</p><p>Hit Dice: 38d10 (209hp)</p><p>Initiative: -3 (dex)</p><p>Speed: 20ft, fly 10ft (clumsy), cannot run (in air or on land)</p><p>AC: 24 (-8 size, -3 dex, +25 natural)</p><p>Attacks: 2 slams ( +33 melee (+28 base, +13 str, -8 size) )</p><p>Damage: 4d6+13</p><p>Face/Reach: 30ftx30ft/50ft</p><p>Special Attacks: Wing Flap, Wing Trap</p><p>Special Qualities: Construct, magic immunity, Damage Reduction (60/+3), Not Rust Vulnerable</p><p></p><p>Saves: Fort:+12 Ref:+9 Will:+11</p><p>Abilities: Str: 37 Dex: 4 Con: - Int: - Wis: 9 Cha: 1</p><p>Skills: None</p><p>Feats: None</p><p>Climate: Any land</p><p>Organisation: Solitary</p><p>CR: 18</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 38-56HD (Colossal)</p><p></p><p>The Angel of the North has been stationary for many years now, never having moved. No-one knows what now controls it, or if indeed it can any longer be controlled. Amongst those who still know of its origin there is talk of cataclysmic event for which it waits but they know as little as everyone else about what it might really be waiting for.</p><p></p><p>Creatures like this are usually 'placed' atop hills to either give them a good view of the surrounding countryside or to let people approaching get a good view of their size.</p><p></p><p><strong>Combat:</strong></p><p>Usually the giant Angel of the North will try and scatter smaller foes using its Wing Flap ability before moving in to attack. It rarely takes to the air, being even slower than on land, but will if it is presented with a large enough foe and then try for a dive attack or simply to land atop them.</p><p></p><p>Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>Magic Immunity (Ex): Golems completely resist most magical and supernatural effects, except where otherwise noted below.</p><p></p><p>Wing Flap (Ex): As a standard action the Angel of the North can flap its wings in such a way as to create a gust of wind much like the Gust of Wind spell (see SRD) except its speed and effects match that of a Hurricane. The gust of wind is a 20 wide and 20ft high over a distance of 150ft.</p><p></p><p>Wing Trap (Ex): As a standard action the Angel of the North can attack a group with both its wings together, bringing them together in a giant clap, engulfing an area 10ft square. Those caught in-between these huge metal arms suffer 8d6+13 crushing damage (Reflex halves, DC 32). The force with which this attack is made makes its frame resonate and it is effectively stunned for 2 rounds.</p><p></p><p>Not Rust Vulnerable (Su): Its hulking frame has been magically protected again rusting damage, whether from natural causes or from magical sources.</p><p></p><p>[Edit: altered slam str bonus]</p><p>[Edit:attack, saves, wind trap DC, climate]</p><p>[Edit: (again) for slam damage]</p></blockquote><p></p>
[QUOTE="Blacksway, post: 104588, member: 1337"] This was a lot of fun but quite hard (why do I set myself these ridiculous targets! *note to self, start with easy monsters!*) but I'm not sure about a couple of things like saving throws so some feedback would be nice. For those who don't know this is a huge statue situated just outside Gateshead in the North-East of England where I live. Follow the link to see pictures. [url]http://www.gateshead.gov.uk/angel/[/url] [b]Angel of the North[/b] The Angel of the North is a colossal monument, erected years ago by a powerful warlord to act as a talisman of protection over the lands behind it and as a deterrent to those approaching from the south. Standing some 65 feet high it's height alone would be impressive but its huge metallic wings stretch over 170 foot from tip to tip. Few people who now live near the imposing figure even realise that in fact it is much more than just a statue. Constructed by a genius mage for the warlord, there is debate as to whether or not the warlord was aware of the added abilities that where given to it upon its assembly. Colossal Construct Hit Dice: 38d10 (209hp) Initiative: -3 (dex) Speed: 20ft, fly 10ft (clumsy), cannot run (in air or on land) AC: 24 (-8 size, -3 dex, +25 natural) Attacks: 2 slams ( +33 melee (+28 base, +13 str, -8 size) ) Damage: 4d6+13 Face/Reach: 30ftx30ft/50ft Special Attacks: Wing Flap, Wing Trap Special Qualities: Construct, magic immunity, Damage Reduction (60/+3), Not Rust Vulnerable Saves: Fort:+12 Ref:+9 Will:+11 Abilities: Str: 37 Dex: 4 Con: - Int: - Wis: 9 Cha: 1 Skills: None Feats: None Climate: Any land Organisation: Solitary CR: 18 Treasure: None Alignment: Neutral Advancement: 38-56HD (Colossal) The Angel of the North has been stationary for many years now, never having moved. No-one knows what now controls it, or if indeed it can any longer be controlled. Amongst those who still know of its origin there is talk of cataclysmic event for which it waits but they know as little as everyone else about what it might really be waiting for. Creatures like this are usually 'placed' atop hills to either give them a good view of the surrounding countryside or to let people approaching get a good view of their size. [b]Combat:[/b] Usually the giant Angel of the North will try and scatter smaller foes using its Wing Flap ability before moving in to attack. It rarely takes to the air, being even slower than on land, but will if it is presented with a large enough foe and then try for a dive attack or simply to land atop them. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Magic Immunity (Ex): Golems completely resist most magical and supernatural effects, except where otherwise noted below. Wing Flap (Ex): As a standard action the Angel of the North can flap its wings in such a way as to create a gust of wind much like the Gust of Wind spell (see SRD) except its speed and effects match that of a Hurricane. The gust of wind is a 20 wide and 20ft high over a distance of 150ft. Wing Trap (Ex): As a standard action the Angel of the North can attack a group with both its wings together, bringing them together in a giant clap, engulfing an area 10ft square. Those caught in-between these huge metal arms suffer 8d6+13 crushing damage (Reflex halves, DC 32). The force with which this attack is made makes its frame resonate and it is effectively stunned for 2 rounds. Not Rust Vulnerable (Su): Its hulking frame has been magically protected again rusting damage, whether from natural causes or from magical sources. [Edit: altered slam str bonus] [Edit:attack, saves, wind trap DC, climate] [Edit: (again) for slam damage] [/QUOTE]
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