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Angelfire is out. Even distribution?
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<blockquote data-quote="jgsugden" data-source="post: 2442805" data-attributes="member: 2629"><p>These seem to be the rules: </p><p></p><p>Commons:</p><p></p><p>4 of each common in a case with very, very few exceptions. </p><p>There is significant correlation between certain commons and the picture on the booster cover. For example, if you buy a Hezrou picture booster, you'll likely get a dwarf raider. </p><p></p><p>Uncommons:</p><p></p><p>You'll likely get 1 or 2 of each uncommon in a case, though in rare instances there have been cases with 0 or 3 of a certain uncommon.</p><p>There is supposed to be 1 large uncommon in every booster.</p><p></p><p>Rares:</p><p></p><p>You are very likely to get 12 different rares in a case, though occasionally there is a repeat.</p><p>There is no correlation of rares between cases, so you're unlikely to get a complete set just by buying 2, 3, or 4 cases.</p><p></p><p>Seeding:</p><p></p><p>The seeding for uncommons and commons appears to be as follows (meaning that you're supposed to get 1 from each of the following groups, plus a rare, in each booster you open):</p><p></p><p>Commons:</p><p>Group 1: 1, 29, 44 (Caravan Guard, Wild Elf Raider, Kobold Soldier)</p><p></p><p>Group 2: 31, 42, 51 (Dwarf Mercernary, Hobgoblin Impaler, Abyssal Skulker)</p><p></p><p>Group 3: 30, 50, 57 (Xeph, Skeletal Archer, Ophidian)</p><p></p><p>Group 4: 3, 38, 60 (Dwarf Raider, Direguard, Wrackspawn)</p><p></p><p>Uncommons:</p><p>Group 1 (larges): 13, 20, 28, 32, 37, 53, 54, 59 (Werebear, Large Air Elemental, Weretiger, Blackscale Lizardfolk, Chraal, Feral Minotaur, Fiendish Dire Wolverine, Troll Slasher)</p><p></p><p>Group 2: 4, 12, 18, 24, 40, 43, 49, 56 (Dwarf Wizard, Village Priest, Elven Swashbuckler, Talenta Halfling, Flamebrother Salamander, Imp, Vargouille, Magmin)</p><p></p><p>Group 3: 2, 5, 7, 22, 25, 27, 34, 52 (Cleric of Dol Arrah, Justice Archon, Spiker Champion, Longstrider Ranger, Thorn, Wand Expert, Scorpion Clan Drow Fighter, Bugbear Champion of Erythnul)</p></blockquote><p></p>
[QUOTE="jgsugden, post: 2442805, member: 2629"] These seem to be the rules: Commons: 4 of each common in a case with very, very few exceptions. There is significant correlation between certain commons and the picture on the booster cover. For example, if you buy a Hezrou picture booster, you'll likely get a dwarf raider. Uncommons: You'll likely get 1 or 2 of each uncommon in a case, though in rare instances there have been cases with 0 or 3 of a certain uncommon. There is supposed to be 1 large uncommon in every booster. Rares: You are very likely to get 12 different rares in a case, though occasionally there is a repeat. There is no correlation of rares between cases, so you're unlikely to get a complete set just by buying 2, 3, or 4 cases. Seeding: The seeding for uncommons and commons appears to be as follows (meaning that you're supposed to get 1 from each of the following groups, plus a rare, in each booster you open): Commons: Group 1: 1, 29, 44 (Caravan Guard, Wild Elf Raider, Kobold Soldier) Group 2: 31, 42, 51 (Dwarf Mercernary, Hobgoblin Impaler, Abyssal Skulker) Group 3: 30, 50, 57 (Xeph, Skeletal Archer, Ophidian) Group 4: 3, 38, 60 (Dwarf Raider, Direguard, Wrackspawn) Uncommons: Group 1 (larges): 13, 20, 28, 32, 37, 53, 54, 59 (Werebear, Large Air Elemental, Weretiger, Blackscale Lizardfolk, Chraal, Feral Minotaur, Fiendish Dire Wolverine, Troll Slasher) Group 2: 4, 12, 18, 24, 40, 43, 49, 56 (Dwarf Wizard, Village Priest, Elven Swashbuckler, Talenta Halfling, Flamebrother Salamander, Imp, Vargouille, Magmin) Group 3: 2, 5, 7, 22, 25, 27, 34, 52 (Cleric of Dol Arrah, Justice Archon, Spiker Champion, Longstrider Ranger, Thorn, Wand Expert, Scorpion Clan Drow Fighter, Bugbear Champion of Erythnul) [/QUOTE]
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