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AngryGM: Tweaking the core of D&D 5e
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<blockquote data-quote="jimmytheccomic" data-source="post: 7069466" data-attributes="member: 6875326"><p>The "Freezing time when you hit a trap" idea is really compelling. I ran a Star Trek game for a while, and I would present something similar to that to the Captain during some ship encounters. "A massive chunk of debris just appeared in front of the ship- order the helmsman to dodge, have fire control blast through, or boost shields and ram it?" And I'd have a timer going so he'd have to decide fast (or come up with a fourth action.)" Different options had different difficulty levels to success. The players always enjoyed moments like that, but it never occurred to me to bring it to D&D. Good stuff. </p><p></p><p>In terms of the group saves- right now nothing about it jumps out at me enough to make me interested in running that way, but I'm withholding judgement until I see what sort of things he presents in his mini-game hacks, I wouldn't be surprised if he had some kind of compelling mechanic that intrigues me more. Looking forward to his next article.</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7069466, member: 6875326"] The "Freezing time when you hit a trap" idea is really compelling. I ran a Star Trek game for a while, and I would present something similar to that to the Captain during some ship encounters. "A massive chunk of debris just appeared in front of the ship- order the helmsman to dodge, have fire control blast through, or boost shields and ram it?" And I'd have a timer going so he'd have to decide fast (or come up with a fourth action.)" Different options had different difficulty levels to success. The players always enjoyed moments like that, but it never occurred to me to bring it to D&D. Good stuff. In terms of the group saves- right now nothing about it jumps out at me enough to make me interested in running that way, but I'm withholding judgement until I see what sort of things he presents in his mini-game hacks, I wouldn't be surprised if he had some kind of compelling mechanic that intrigues me more. Looking forward to his next article. [/QUOTE]
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AngryGM: Tweaking the core of D&D 5e
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