Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
AngryGM: Tweaking the core of D&D 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satyrn" data-source="post: 7069522" data-attributes="member: 6801204"><p>I have been doing this. Although I would never stop at "you hear a click" when describing the trap being set off. I also go beyond "the floor starts to move."</p><p></p><p>I say, "the floor opens up beneath you, you're over a pit, there are spikes at the bottom 40 feet down. What do you do?"</p><p></p><p>They can then say anything they like and I adjudicate from there. The perhaps obvious response is "I grab for the ledge" which results in a Dex save to see if the attempt succeeds. But they might also say something ridiculous like "I stab my axe into the wall as I'm falling, hoping to stop myself," which looks like a Strength save to me (and ridiculously cool).</p><p></p><p>Or they try casting teleport, which I'd rule would automatically work if cast as a reaction, or if casting time is an action they get an Intelligence save to see if they get the spell off in time, although I usually rule that spending a resource - that spell slot - often automatically succeeds at least partially, so even on a failed Int save, the caster would get the spell off before hitting the spikes and just take damage for falling 20 feet.</p><p></p><p>The biggest points for me are that 1) the players know what's happening so they can make interesting choices, and 2) I never determine a "right" response - anything the players try has a chance to work.</p><p></p><p>Sometimes, depending on the situation, they choose to do nothing and just suffer the full force of the trap.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7069522, member: 6801204"] I have been doing this. Although I would never stop at "you hear a click" when describing the trap being set off. I also go beyond "the floor starts to move." I say, "the floor opens up beneath you, you're over a pit, there are spikes at the bottom 40 feet down. What do you do?" They can then say anything they like and I adjudicate from there. The perhaps obvious response is "I grab for the ledge" which results in a Dex save to see if the attempt succeeds. But they might also say something ridiculous like "I stab my axe into the wall as I'm falling, hoping to stop myself," which looks like a Strength save to me (and ridiculously cool). Or they try casting teleport, which I'd rule would automatically work if cast as a reaction, or if casting time is an action they get an Intelligence save to see if they get the spell off in time, although I usually rule that spending a resource - that spell slot - often automatically succeeds at least partially, so even on a failed Int save, the caster would get the spell off before hitting the spikes and just take damage for falling 20 feet. The biggest points for me are that 1) the players know what's happening so they can make interesting choices, and 2) I never determine a "right" response - anything the players try has a chance to work. Sometimes, depending on the situation, they choose to do nothing and just suffer the full force of the trap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AngryGM: Tweaking the core of D&D 5e
Top