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<blockquote data-quote="mmadsen" data-source="post: 187523" data-attributes="member: 1645"><p>Does it? According to the Awaken entry, "An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD." I don't see anything about the Animal becoming a Magical Beast (even if that makes sense), and other Animals that become Magical Beasts (familiars, Paladins' mounts) don't gain the properties of a Magical Beast (besides the new classification).</p><p></p><p>(I was planning on allowing a 1st-level Awakened Dog to start with just one (d8) Hit Die.)</p><p></p><p></p><p></p><p>Why would it be better in combat than a Fighter when it has a dog's Animal BAB, Hit Dice, and Saves (analogous to a Cleric's)? And what's so fantastic about four Skill points per level?</p><p></p><p>If I proposed a human class that was a variant Fighter with a worse BAB (as Cleric), worse HD (as Cleric), four Skill points, and two Good Saves, would that seem overpowered?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 187523, member: 1645"] Does it? According to the Awaken entry, "An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD." I don't see anything about the Animal becoming a Magical Beast (even if that makes sense), and other Animals that become Magical Beasts (familiars, Paladins' mounts) don't gain the properties of a Magical Beast (besides the new classification). (I was planning on allowing a 1st-level Awakened Dog to start with just one (d8) Hit Die.) Why would it be better in combat than a Fighter when it has a dog's Animal BAB, Hit Dice, and Saves (analogous to a Cleric's)? And what's so fantastic about four Skill points per level? If I proposed a human class that was a variant Fighter with a worse BAB (as Cleric), worse HD (as Cleric), four Skill points, and two Good Saves, would that seem overpowered? [/QUOTE]
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