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Animal Companion abuse (?)
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<blockquote data-quote="Jack7" data-source="post: 5686080" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I'm with you on this one.</span></p><p><span style="font-family: 'Verdana'"></span></p><p> </p><p> <span style="font-family: 'Verdana'">Whereas I'm no modern bent upon the idea of equality between humans and animals, I am on the other hand very respectful of animals, and the pets and livestock I do have I tend to treat as animal companions. (Not equals, if any animal endangered a human then the animal goes down, I'd kill it myself and have before, but otherwise I treat my animals or any other tame or domesticated animal as companions and as such they are under my care. Wild animals I treat respectfully and although I often study them, I don't harm them.)</span></p><p> </p><p> <span style="font-family: 'Verdana'">It also seems to me though that a Druid, especially, would have the same sort of attitude towards animals in general, as say a Saint Francis, and would be expected to treat animals fairly, if not as <em>actual companions</em>. You wouldn't send your buddy in combat, or your comrades in arms in to set off suspected traps or to risk himself unnecessarily in dangerous situations. That defeats the whole idea of a "companion." Especially if there were much better, much safer, and much more productive ways to use him. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Which brings up my real point. I think the way the game is designed, far too many things in-game are considered disposable, rather than develop-able.</span></p><p> </p><p> <span style="font-family: 'Verdana'">For example I cross breed animals to produce new breeds of animals (which I hope and certainly work towards) that are smarter, more adaptable, and who suffer far fewer physical and health problems than either antecedent or progenitor.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I view these animals as companions, because I raise them to be (the ones that stay with me and don't go to others), and because the intent of my experiments is to produce better animals, and because of all of the work I put into their breeding and development. </span></p><p> </p><p> <span style="font-family: 'Verdana'">If I had a dog (in the real world) or a fantasy type animal companion (in such a world) that I had put a lot of time and work into training and developing and breeding and raising then there's no way I'd squander such a valuable friend and asset in stupid actions and maneuvers. My intent would be to develop my companions, and that goes for animal companions as well as those who are my family, friends, and those under my command. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Anyone I'm in charge of or who is my companion or under my charge, I have responsibilities and duties towards, and I'd much rather expend my time and effort in developing them than expending them for disposal. I'd rather exploit for development and mutual long-term advantage, than exploit for selfish momentary advantage and quick disposal.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I see selfish exploitation as both morally inferior to mutual advantage, and physically wasteful and senseless to boot.</span><span style="font-family: 'Verdana'"> In my book doubly idiotic unless absolutely necessary.</span></p><p> </p><p> <span style="font-family: 'Verdana'">That being said I think you can solve the problem by showing your players the ways in which they can use their animal companions in far more useful and productive ways, and in far less wasteful ways, than as meat-shields and trap-triggers. </span></p><p> </p><p> <span style="font-family: 'Verdana'">For instance most animals have keenly developed senses, which can be exploited to great effect if you know what you're doing. Many are excellent explorers, trackers, surveillers, some even combatants if they are trained properly and well deployed.</span> And of course many are excellent alarms and forewarners of danger.</p><p> </p><p> <span style="font-family: 'Verdana'">My advice is rather than merely taking the negative approach of <em>"don't do that, it's wrong"</em> (in my opinion it is at least stupidly wasteful and counter-productive) give them opportunities in which they can see the true value and the numerous beneficial capabilities of their animal companions. </span></p><p> </p><p> <span style="font-family: 'Verdana'">In this way they will grow to respect what their animal companions can actually (<strong><em>and sometimes amazingly</em></strong>) do on an individual level, and they will begin to think of their animal companions as assets, rather than mere disposable and easily replaceable objects. </span><span style="font-family: 'Verdana'">They will also begin to understand that animal companions, like any good ally, can also be a real boon towards their own survival, and that the abilities of their animal companions will augment and compliment their own capabilities in a very useful, beneficial way. But since it is just a game then you as DM must give them opportunities for their animals to be employed in this way, and they must be willing to come to understand and exploit these potential new uses of their animal companions. </span></p><p> </p><p> <span style="font-family: 'Verdana'">One thing you might do is introduce an NPC (such as a Ranger, or a Druid, or even someone with a familiar) who makes very good use of their companion, and obviously respects and values their companion. As a guide for how to better develop your player's animal companions. someone to show them the ropes of how to make best use of an animal, as a rancher might say.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I think that approach will probably solve the problem for everyone concerned.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Good luck.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5686080, member: 54707"] [FONT=Verdana]I'm with you on this one. [/FONT] [FONT=Verdana]Whereas I'm no modern bent upon the idea of equality between humans and animals, I am on the other hand very respectful of animals, and the pets and livestock I do have I tend to treat as animal companions. (Not equals, if any animal endangered a human then the animal goes down, I'd kill it myself and have before, but otherwise I treat my animals or any other tame or domesticated animal as companions and as such they are under my care. Wild animals I treat respectfully and although I often study them, I don't harm them.)[/FONT] [FONT=Verdana]It also seems to me though that a Druid, especially, would have the same sort of attitude towards animals in general, as say a Saint Francis, and would be expected to treat animals fairly, if not as [I]actual companions[/I]. You wouldn't send your buddy in combat, or your comrades in arms in to set off suspected traps or to risk himself unnecessarily in dangerous situations. That defeats the whole idea of a "companion." Especially if there were much better, much safer, and much more productive ways to use him. [/FONT] [FONT=Verdana]Which brings up my real point. I think the way the game is designed, far too many things in-game are considered disposable, rather than develop-able.[/FONT] [FONT=Verdana]For example I cross breed animals to produce new breeds of animals (which I hope and certainly work towards) that are smarter, more adaptable, and who suffer far fewer physical and health problems than either antecedent or progenitor.[/FONT] [FONT=Verdana]I view these animals as companions, because I raise them to be (the ones that stay with me and don't go to others), and because the intent of my experiments is to produce better animals, and because of all of the work I put into their breeding and development. [/FONT] [FONT=Verdana]If I had a dog (in the real world) or a fantasy type animal companion (in such a world) that I had put a lot of time and work into training and developing and breeding and raising then there's no way I'd squander such a valuable friend and asset in stupid actions and maneuvers. My intent would be to develop my companions, and that goes for animal companions as well as those who are my family, friends, and those under my command. [/FONT] [FONT=Verdana]Anyone I'm in charge of or who is my companion or under my charge, I have responsibilities and duties towards, and I'd much rather expend my time and effort in developing them than expending them for disposal. I'd rather exploit for development and mutual long-term advantage, than exploit for selfish momentary advantage and quick disposal.[/FONT] [FONT=Verdana]I see selfish exploitation as both morally inferior to mutual advantage, and physically wasteful and senseless to boot.[/FONT][FONT=Verdana] In my book doubly idiotic unless absolutely necessary.[/FONT] [FONT=Verdana]That being said I think you can solve the problem by showing your players the ways in which they can use their animal companions in far more useful and productive ways, and in far less wasteful ways, than as meat-shields and trap-triggers. [/FONT] [FONT=Verdana]For instance most animals have keenly developed senses, which can be exploited to great effect if you know what you're doing. Many are excellent explorers, trackers, surveillers, some even combatants if they are trained properly and well deployed.[/FONT] And of course many are excellent alarms and forewarners of danger. [FONT=Verdana]My advice is rather than merely taking the negative approach of [I]"don't do that, it's wrong"[/I] (in my opinion it is at least stupidly wasteful and counter-productive) give them opportunities in which they can see the true value and the numerous beneficial capabilities of their animal companions. [/FONT] [FONT=Verdana]In this way they will grow to respect what their animal companions can actually ([B][I]and sometimes amazingly[/I][/B]) do on an individual level, and they will begin to think of their animal companions as assets, rather than mere disposable and easily replaceable objects. [/FONT][FONT=Verdana]They will also begin to understand that animal companions, like any good ally, can also be a real boon towards their own survival, and that the abilities of their animal companions will augment and compliment their own capabilities in a very useful, beneficial way. But since it is just a game then you as DM must give them opportunities for their animals to be employed in this way, and they must be willing to come to understand and exploit these potential new uses of their animal companions. [/FONT] [FONT=Verdana]One thing you might do is introduce an NPC (such as a Ranger, or a Druid, or even someone with a familiar) who makes very good use of their companion, and obviously respects and values their companion. As a guide for how to better develop your player's animal companions. someone to show them the ropes of how to make best use of an animal, as a rancher might say.[/FONT] [FONT=Verdana]I think that approach will probably solve the problem for everyone concerned.[/FONT] [FONT=Verdana]Good luck.[/FONT] [/QUOTE]
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