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General Tabletop Discussion
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Animal Companion Fix thoughts
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<blockquote data-quote="Oofta" data-source="post: 7473735" data-attributes="member: 6801845"><p>A ranger's companion could be a warhorse. Depending on how much you pay attention to sage advice tweets a while back I think they said that a summoned steed was just a regular horse and that it the paladin needed to use their attack action to command the horse. In addition, the "official" answer seems to be that the mount leaves all equipment behind if it dies or is sent away meaning no saddle, barding, bit or bridle.</p><p></p><p>We never played it that way, it's an intelligent mount. So the only thing the spell buys you is that the animal is slightly more intelligent than average which <em>may </em>allow it to act independently. You lose the benefit of proficiency bonus and the minor increase to HP at higher levels.</p><p></p><p>In other words, making it a spell doesn't buy much of anything unless there's something I'm missing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7473735, member: 6801845"] A ranger's companion could be a warhorse. Depending on how much you pay attention to sage advice tweets a while back I think they said that a summoned steed was just a regular horse and that it the paladin needed to use their attack action to command the horse. In addition, the "official" answer seems to be that the mount leaves all equipment behind if it dies or is sent away meaning no saddle, barding, bit or bridle. We never played it that way, it's an intelligent mount. So the only thing the spell buys you is that the animal is slightly more intelligent than average which [I]may [/I]allow it to act independently. You lose the benefit of proficiency bonus and the minor increase to HP at higher levels. In other words, making it a spell doesn't buy much of anything unless there's something I'm missing. [/QUOTE]
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