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Animal Companion woes...
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<blockquote data-quote="Corlon" data-source="post: 1867612" data-attributes="member: 6905"><p>Animal companions can be pretty useful, but then again they aren't that great, especially for the ranger.</p><p></p><p>I'd probably just throw in a bonus feat.</p><p></p><p>The wizard thing...that does generally become a problem in higher levels. The first powrful enemy that sets his eyes on your horse instead of the rest of the party will, almost undoubtably, kill it. You could get him some barding, carry around protective wands, permanitize some spells, get him some expensive magical jewelry, or even find some way (probably just a feat) to make him into a familiar and use a familiar pocket to protect him if need be...</p><p></p><p>Awakening him for the extra HD and maybe hashing out a way with the GM for him to gain levels could be a way for him to survive longer, </p><p></p><p>but all of those things seem a bit costly just to keep a mount around, and no matter how much money you spend on him, chances are that at some point he's going to die.</p><p></p><p>Then again, if your DM isn't a guy that revels in killing the parties animals just because they're weaker (and focuses his monsters on fighting against the powerful other party members or even the fireball wielding wizard on top of the horse), and if you generally aren't on the front lines (like most wizards), then the only thing you'd really need to worry about most of teh time would be area effects, and I'd say some spell immunities or counterspells should do the trick for protecting him.</p></blockquote><p></p>
[QUOTE="Corlon, post: 1867612, member: 6905"] Animal companions can be pretty useful, but then again they aren't that great, especially for the ranger. I'd probably just throw in a bonus feat. The wizard thing...that does generally become a problem in higher levels. The first powrful enemy that sets his eyes on your horse instead of the rest of the party will, almost undoubtably, kill it. You could get him some barding, carry around protective wands, permanitize some spells, get him some expensive magical jewelry, or even find some way (probably just a feat) to make him into a familiar and use a familiar pocket to protect him if need be... Awakening him for the extra HD and maybe hashing out a way with the GM for him to gain levels could be a way for him to survive longer, but all of those things seem a bit costly just to keep a mount around, and no matter how much money you spend on him, chances are that at some point he's going to die. Then again, if your DM isn't a guy that revels in killing the parties animals just because they're weaker (and focuses his monsters on fighting against the powerful other party members or even the fireball wielding wizard on top of the horse), and if you generally aren't on the front lines (like most wizards), then the only thing you'd really need to worry about most of teh time would be area effects, and I'd say some spell immunities or counterspells should do the trick for protecting him. [/QUOTE]
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