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General Tabletop Discussion
*Dungeons & Dragons
Animal Master Archetype for many classes
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<blockquote data-quote="jodyjohnson" data-source="post: 6755223" data-attributes="member: 5590"><p>Beastmaster for everyone!!!</p><p></p><p>Well maybe not for everyone but I can see a generic Beastmaster subclass one might give as an option to a bunch of classes.</p><p></p><p>Basically it takes the core of the Ranger Beastmaster - and the only tweaks it needs is the 'Pet can fast-stealth' in favored terrain. And expanding the 15th level feature to include Spells and Class Abilities (like Action Surge or Second Wind). Remove the magical bonding language.</p><p></p><p>My (or yours) general BM fixes would still apply.</p><p></p><p>One tweak would be allowing large mounts of Challenge 1/4 or lower at 3rd. And a second is to allow higher Challenge companions at 7th (1/2) and 11th (Large non-mounts up to CR 1). Companion gets HD equal to level (for hit points and short rest healing). Add in default actions (dash, dodge, disengage like Mounts - PHB 198) and ability to command silently with Animal Handling.</p><p></p><p>Potentially add in the Mount: act independently option (DM control).</p><p></p><p>Classes I could see this applying to. (Replaces their archetype powers gained at 3rd).</p><p></p><p>Barbarian</p><p>Bard</p><p>Druid</p><p>Fighter</p><p>Paladin</p><p>Ranger (already)</p><p>Rogue</p><p>Sorceror (I'd see this more as a summoner style - maybe refluff a bit)</p><p></p><p>Monk, Warlock, Wizard, and Cleric don't seem to fit as well since their subclasses have much more integrated effects.</p><p></p><p>This would be in addition to the normal options to have mounts, trained animals, familiars, awakened cohorts, henchmen, hirelings, and summoned or animated creatures.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6755223, member: 5590"] Beastmaster for everyone!!! Well maybe not for everyone but I can see a generic Beastmaster subclass one might give as an option to a bunch of classes. Basically it takes the core of the Ranger Beastmaster - and the only tweaks it needs is the 'Pet can fast-stealth' in favored terrain. And expanding the 15th level feature to include Spells and Class Abilities (like Action Surge or Second Wind). Remove the magical bonding language. My (or yours) general BM fixes would still apply. One tweak would be allowing large mounts of Challenge 1/4 or lower at 3rd. And a second is to allow higher Challenge companions at 7th (1/2) and 11th (Large non-mounts up to CR 1). Companion gets HD equal to level (for hit points and short rest healing). Add in default actions (dash, dodge, disengage like Mounts - PHB 198) and ability to command silently with Animal Handling. Potentially add in the Mount: act independently option (DM control). Classes I could see this applying to. (Replaces their archetype powers gained at 3rd). Barbarian Bard Druid Fighter Paladin Ranger (already) Rogue Sorceror (I'd see this more as a summoner style - maybe refluff a bit) Monk, Warlock, Wizard, and Cleric don't seem to fit as well since their subclasses have much more integrated effects. This would be in addition to the normal options to have mounts, trained animals, familiars, awakened cohorts, henchmen, hirelings, and summoned or animated creatures. [/QUOTE]
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