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Animal Messenger + Beast Sense = Telegraph Stations?
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<blockquote data-quote="DEFCON 1" data-source="post: 7496505" data-attributes="member: 7006"><p>Actually, it was just this sort of "creative spell use" premise that had Keith Baker and the others create Dragonmarks for Eberron. While the actual spells themselves as written do not accomplish exactly what is necessary to create these kind of "sending stations", the game world itself goes into detail about how when you use dragonshards in conjunction with the magic you gain from dragonmarks, you can achieve this sort of extended magic system and get these logical "technological" advances. And House Sivis runs all manner of these magical mail systems within Eberron.</p><p></p><p>Whether or not you can accomplish this kind of thing in a game really comes down to just how by the book and by the numbers the DM runs spells in their game. If they treat spells as only doing precisely what they say they do, with no "story flourish" extra stuff, then creating these extended uses for magic probably won't go over. But if the DM is much more free-flowing with what magic and any spell can do... a world with an aviation "pony express" would most likely come into existence and make a lot of sense for the particular world.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7496505, member: 7006"] Actually, it was just this sort of "creative spell use" premise that had Keith Baker and the others create Dragonmarks for Eberron. While the actual spells themselves as written do not accomplish exactly what is necessary to create these kind of "sending stations", the game world itself goes into detail about how when you use dragonshards in conjunction with the magic you gain from dragonmarks, you can achieve this sort of extended magic system and get these logical "technological" advances. And House Sivis runs all manner of these magical mail systems within Eberron. Whether or not you can accomplish this kind of thing in a game really comes down to just how by the book and by the numbers the DM runs spells in their game. If they treat spells as only doing precisely what they say they do, with no "story flourish" extra stuff, then creating these extended uses for magic probably won't go over. But if the DM is much more free-flowing with what magic and any spell can do... a world with an aviation "pony express" would most likely come into existence and make a lot of sense for the particular world. [/QUOTE]
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