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*Dungeons & Dragons
Animal PCs?
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<blockquote data-quote="Fanaelialae" data-source="post: 7961768" data-attributes="member: 53980"><p>If I were running an all animal campaign, I would impose the limitations that you'd expect for an animal. I've never run this kind of campaign myself, but a friend has mentioned that he has an idea for one that he'd like to try someday. </p><p></p><p>If the animal is an awakened PC amongst a more standard party, then I'm liable to be far more generous, allowing them to wield weapons along the lines of Sif from Dark Souls or Koromaru from Persona 3. Effectively, they can do a lot of the things a human could do with one hand; albeit fine manipulation would be at disadvantage. As I see it, an intelligent animal with a class would have found ways to adapt to a humanoid-centric world.</p><p></p><p>I've actually had a player who ran an awakened cheetah monk all the way up to 19th level. He was an effective and fun character. The player often played up his cat-like personality, and the character was intensely curious and prone to getting distracted by small moving things. In combat he excelled at getting to the back line and wrecking the enemy squishies.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7961768, member: 53980"] If I were running an all animal campaign, I would impose the limitations that you'd expect for an animal. I've never run this kind of campaign myself, but a friend has mentioned that he has an idea for one that he'd like to try someday. If the animal is an awakened PC amongst a more standard party, then I'm liable to be far more generous, allowing them to wield weapons along the lines of Sif from Dark Souls or Koromaru from Persona 3. Effectively, they can do a lot of the things a human could do with one hand; albeit fine manipulation would be at disadvantage. As I see it, an intelligent animal with a class would have found ways to adapt to a humanoid-centric world. I've actually had a player who ran an awakened cheetah monk all the way up to 19th level. He was an effective and fun character. The player often played up his cat-like personality, and the character was intensely curious and prone to getting distracted by small moving things. In combat he excelled at getting to the back line and wrecking the enemy squishies. [/QUOTE]
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