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<blockquote data-quote="Khisanth the Ancient" data-source="post: 915672" data-attributes="member: 11368"><p>The Bull .. well I guess sometime, but I'm thinking more prehistoric animal - elasmothere, eohippus, chalicothere, or something of that nature.</p><p></p><p>This uses MM2, not savage species, rules on skill points and feats.</p><p>Here's the Chalicothere :</p><p>Chalicothere</p><p>Large Animal</p><p>Hit Dice: 6d8+12 (39hp)</p><p>Initiative: +4 (+0 Dex, +4 Improved Initiative)</p><p>Speed:10ft. ( 20ft. shambling)</p><p>AC: 13 (-1 size,+0 Dex, +4 natural), touch 9, flat-footed 13</p><p>Attacks: Claw swipe +6 (+4 Base, +3 Str, -1 size)</p><p>Damage: Claw swipe 1d8+3/20/x1 and knockdown</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Knockdown</p><p>Special Qualities : Low - Light Vision</p><p>Saves: Fort +7, Ref +5, Will +0</p><p>Abilities: Str 17, Dex 11, Con 15, Int 1, Wis 6, Cha 9</p><p>Skills: Spot +6, Listen +6</p><p>Feats: -</p><p>Climate/Terrain: Warm forest and plains</p><p>Organization: Solitary, pair, or herd </p><p>(3- 6)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4 - 7 HD (Large), 8 - 9 HD (Huge)</p><p></p><p>A chalicothere is a large creature resembling a cross between a forest sloth and a horse. It has a horselike head, and its forelimbs are tipped with large claws. The creature is stupid and slow-moving.</p><p>COMBAT</p><p>Chalicotheres attack only if their lives are threatened or their territories are invaded. If defending its territory, 5 pounds of fresh plant matter thrown to a chalicothere has a 50% chance of distracting it.</p><p>The chalicothere can use its knuckles to move at a rate of 20 ft., but cannot attack in any such round.</p><p>Knockdown (Ex): If a chalicothere scores a critical hit, it does not deal multiple damage due to its rather blunt claws; it simply knocks a victim of one or more sizes smaller than itself down. Knocked down victims must spend a move-equivalent action standing up.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 915672, member: 11368"] The Bull .. well I guess sometime, but I'm thinking more prehistoric animal - elasmothere, eohippus, chalicothere, or something of that nature. This uses MM2, not savage species, rules on skill points and feats. Here's the Chalicothere : Chalicothere Large Animal Hit Dice: 6d8+12 (39hp) Initiative: +4 (+0 Dex, +4 Improved Initiative) Speed:10ft. ( 20ft. shambling) AC: 13 (-1 size,+0 Dex, +4 natural), touch 9, flat-footed 13 Attacks: Claw swipe +6 (+4 Base, +3 Str, -1 size) Damage: Claw swipe 1d8+3/20/x1 and knockdown Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Knockdown Special Qualities : Low - Light Vision Saves: Fort +7, Ref +5, Will +0 Abilities: Str 17, Dex 11, Con 15, Int 1, Wis 6, Cha 9 Skills: Spot +6, Listen +6 Feats: - Climate/Terrain: Warm forest and plains Organization: Solitary, pair, or herd (3- 6) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 4 - 7 HD (Large), 8 - 9 HD (Huge) A chalicothere is a large creature resembling a cross between a forest sloth and a horse. It has a horselike head, and its forelimbs are tipped with large claws. The creature is stupid and slow-moving. COMBAT Chalicotheres attack only if their lives are threatened or their territories are invaded. If defending its territory, 5 pounds of fresh plant matter thrown to a chalicothere has a 50% chance of distracting it. The chalicothere can use its knuckles to move at a rate of 20 ft., but cannot attack in any such round. Knockdown (Ex): If a chalicothere scores a critical hit, it does not deal multiple damage due to its rather blunt claws; it simply knocks a victim of one or more sizes smaller than itself down. Knocked down victims must spend a move-equivalent action standing up. [/QUOTE]
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