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Animate Dead and Alignment Restrictions
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6271339" data-attributes="member: 36874"><p>Animate Dead implies desecration of dead bodies, which may have no soul, but are still the bodies of someone's beloved relatives that passed away. One could argue that it's not a crime against the soul that used to inhabit the corpse, but the act will certainly offend those that remained behind. While you can surely create a setting where this is not a hideous crime against all that common people deem fair, D&D should use resonance in its favor and leave "desecrating dead bodies is not evil" as an alternative for those who want it.</p><p></p><p>This is the reason why I like rules such as "paladins are always lawful good", "animate dead is evil" and "gem dragons are always neutral" to exist in the game. First, they're very easy to ignore. Second, If you ever change them, it's a conscious decision about the kind of setting and game you want to play in. I believe standing for the rules elements that you want, how you want, and the reasons why you want them that way makes for a better experience once the game starts.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6271339, member: 36874"] Animate Dead implies desecration of dead bodies, which may have no soul, but are still the bodies of someone's beloved relatives that passed away. One could argue that it's not a crime against the soul that used to inhabit the corpse, but the act will certainly offend those that remained behind. While you can surely create a setting where this is not a hideous crime against all that common people deem fair, D&D should use resonance in its favor and leave "desecrating dead bodies is not evil" as an alternative for those who want it. This is the reason why I like rules such as "paladins are always lawful good", "animate dead is evil" and "gem dragons are always neutral" to exist in the game. First, they're very easy to ignore. Second, If you ever change them, it's a conscious decision about the kind of setting and game you want to play in. I believe standing for the rules elements that you want, how you want, and the reasons why you want them that way makes for a better experience once the game starts. Cheers! [/QUOTE]
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