Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Animate Dead and Alignment Restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6271764" data-attributes="member: 7006"><p>This is an issue with the sacred cow of calling that school of spells 'necromancy'. Because we are talking about two different issues here:</p><p></p><p>First, there is the subset of spells that deal with life and death energy-- innervation and degradation-- that were given the school identity of 'necromancy' way back when.</p><p></p><p>Second, there is the character concept of a 'Necromancer'-- someone who deals exclusively in the creation and the command of the Undead.</p><p></p><p>The problem here... is that life and death energy spells and the 'command of the Undead' are two separate things. And while the concept of a 'Necromancer' as we traditional know it (one who raises and commands the Undead) falls <em>within</em> the School of Necromancy (because those spells that animate and control the Undead are a small part of the circle of life and death energy spells)... one can use spells within the School of Necromancy and have nothing to do with dealing with the Undead.</p><p></p><p>By rights... the name of the school is wrong. The school should really be named something like Biomancy or Vitamancy... a name that evokes the feeling of life/death energy without tacking on the baggage of being a 'Necromancer'. If you are a Necromancer (as we all know it and identify it)... it's not that you just use a bunch of spells that fall within that school. It's that you deal with the Undead. So no... I don't think there's a need to catagorize all spells within the necromancy school as [evil]... because most of those spells have nothing to do with the power of the Necromancer.</p><p></p><p>I say we remove 'Necromancy' as the name of the school of spells... so that the name can be returned to the character concept of which we all identify. Because as many people rightly point out... clerics could/should/would be Necromancers too. So why pigeonhole it as purely a Wizardly thing?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6271764, member: 7006"] This is an issue with the sacred cow of calling that school of spells 'necromancy'. Because we are talking about two different issues here: First, there is the subset of spells that deal with life and death energy-- innervation and degradation-- that were given the school identity of 'necromancy' way back when. Second, there is the character concept of a 'Necromancer'-- someone who deals exclusively in the creation and the command of the Undead. The problem here... is that life and death energy spells and the 'command of the Undead' are two separate things. And while the concept of a 'Necromancer' as we traditional know it (one who raises and commands the Undead) falls [I]within[/I] the School of Necromancy (because those spells that animate and control the Undead are a small part of the circle of life and death energy spells)... one can use spells within the School of Necromancy and have nothing to do with dealing with the Undead. By rights... the name of the school is wrong. The school should really be named something like Biomancy or Vitamancy... a name that evokes the feeling of life/death energy without tacking on the baggage of being a 'Necromancer'. If you are a Necromancer (as we all know it and identify it)... it's not that you just use a bunch of spells that fall within that school. It's that you deal with the Undead. So no... I don't think there's a need to catagorize all spells within the necromancy school as [evil]... because most of those spells have nothing to do with the power of the Necromancer. I say we remove 'Necromancy' as the name of the school of spells... so that the name can be returned to the character concept of which we all identify. Because as many people rightly point out... clerics could/should/would be Necromancers too. So why pigeonhole it as purely a Wizardly thing? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Animate Dead and Alignment Restrictions
Top