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Animate Dead and Arcane Necromancy
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<blockquote data-quote="Eolin" data-source="post: 3432587" data-attributes="member: 13266"><p>Indeed, the default theme does have clerics and godly power as having more to do with undeath than does arcane power. You are absolutely correct on that ... all.</p><p></p><p>But in a world such that arcane magic has to do with the "unnatural" rebirth of animating dead corpses, how should necromancers be boosted?</p><p></p><p>Dr. Prunesquallor, I don't have Heroes of Horror and my FLGS is vaguely far away. Without detailing someone else's IP, can you tell me how that Dread Necromancer works? Is that the class where at lvl 20 you become a lich?</p><p></p><p>I do like the idea of necromancers becoming corrupted -- then again, I also like the idea of evocers become more like a chosen element, of Diviners going slowly insane from seeing too much of the past/future, and illusionists hardly knowing what is real. We don't see enough of that in the RAW, I'd say.</p><p></p><p>would adding the inflict spells to the sorcerer/wizard list counteract the problems? Should animate dead, etc be made lower level?</p><p></p><p>The Warlock, I think, has a really good power with "The Dead Walk" -- animate dead, but if you do not have the material component, the dead are only around for one minute / level.</p><p></p><p>Somewhere are there summon undead spells, iirc. Do they summon undead from nowhere, or require the use of a corpse?</p><p></p><p>I do rather fancy the idea of 9 summon undead spells, which create a temporary undead from a corpse. To make it permanent would, as is now, require a material component.</p><p></p><p>What thinks you of that notion?</p></blockquote><p></p>
[QUOTE="Eolin, post: 3432587, member: 13266"] Indeed, the default theme does have clerics and godly power as having more to do with undeath than does arcane power. You are absolutely correct on that ... all. But in a world such that arcane magic has to do with the "unnatural" rebirth of animating dead corpses, how should necromancers be boosted? Dr. Prunesquallor, I don't have Heroes of Horror and my FLGS is vaguely far away. Without detailing someone else's IP, can you tell me how that Dread Necromancer works? Is that the class where at lvl 20 you become a lich? I do like the idea of necromancers becoming corrupted -- then again, I also like the idea of evocers become more like a chosen element, of Diviners going slowly insane from seeing too much of the past/future, and illusionists hardly knowing what is real. We don't see enough of that in the RAW, I'd say. would adding the inflict spells to the sorcerer/wizard list counteract the problems? Should animate dead, etc be made lower level? The Warlock, I think, has a really good power with "The Dead Walk" -- animate dead, but if you do not have the material component, the dead are only around for one minute / level. Somewhere are there summon undead spells, iirc. Do they summon undead from nowhere, or require the use of a corpse? I do rather fancy the idea of 9 summon undead spells, which create a temporary undead from a corpse. To make it permanent would, as is now, require a material component. What thinks you of that notion? [/QUOTE]
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