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Animate Dead... Dragons?
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<blockquote data-quote="Alzrius" data-source="post: 4626317" data-attributes="member: 8461"><p>So was everyone, once. Don't worry about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Right.</p><p></p><p></p><p></p><p>You don't remove racial Hit Dice when calculating the Hit Dice limits of the skeleton and zombie templates; just those from class levels. The zombie template has some slightly-ambiguous language about not counting Hit Dice "gained from experience" but I think that's just redundant language referring to class levels. Given that, you can't apply the skeleton template to a creature with more than 20 natural Hit Dice, nor the zombie template to a creature with more than 10 natural Hit Dice, as the templates say.</p><p></p><p>I'd say that a dragon's Hit Dice at any given age category are all natural Hit Dice. They're gained with age, not experience points, and it also keeps things simpler. So, you wouldn't be able to use <em>animate dead</em> on a 37 Hit Die creature of any sort.</p><p></p><p></p><p></p><p>No. That allows you to raise more Hit Dice of creatures in a single casting, but any given creature still can't exceed the HD limits of the skeleton and zombie templates.</p><p></p><p></p><p></p><p>Don't worry about it. Asking questions is how you learn, and that's what this forum is for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Alzrius, post: 4626317, member: 8461"] So was everyone, once. Don't worry about it. :) Right. You don't remove racial Hit Dice when calculating the Hit Dice limits of the skeleton and zombie templates; just those from class levels. The zombie template has some slightly-ambiguous language about not counting Hit Dice "gained from experience" but I think that's just redundant language referring to class levels. Given that, you can't apply the skeleton template to a creature with more than 20 natural Hit Dice, nor the zombie template to a creature with more than 10 natural Hit Dice, as the templates say. I'd say that a dragon's Hit Dice at any given age category are all natural Hit Dice. They're gained with age, not experience points, and it also keeps things simpler. So, you wouldn't be able to use [i]animate dead[/i] on a 37 Hit Die creature of any sort. No. That allows you to raise more Hit Dice of creatures in a single casting, but any given creature still can't exceed the HD limits of the skeleton and zombie templates. Don't worry about it. Asking questions is how you learn, and that's what this forum is for. ;) [/QUOTE]
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