evilbob
Adventurer
Situation: using animate dead on a barbed devil to turn it into a skeleton.
Main question: would a the skeleton to keep the barbed defense special quality?
Secondary question: would it keep fire immunity? The adult red dragon skeleton example in the MM does, but this may be related to the creature's subtype. If it does keep fire immunity, would it also keep acid resistance 10? (Cold resistance 10 being subsumed by the given cold immunity.)
To me, the barbed defense special quality is a function of a physical quality of the creature that would still exist if it were a skeleton; i.e. I think the barbs are made of bone, or that it could be argued that they were. It doesn't necessarily fall into the "extraordinary special qualities that improve its melee or ranged attacks" condition listed in the skeleton's description, but it does seem to be a quality of the creature, similar to spiked armor (although spiked armor only functions on a grapple - but then again, they are presumably not as big). On the other hand, the barbed defense special quality is also listed as a supernatural ability, leading to the conclusion that it is only the supernatural nature of the barbs that allow them to do damage. Which way would you rule?
Along those same lines, since immunity to fire is kept but not specifically detailed, are other resistances or immunities? Or is it only kept due to the subtype example?
All this is also assuming that all other special attacks and qualities are lost, including impale.
Main question: would a the skeleton to keep the barbed defense special quality?
Secondary question: would it keep fire immunity? The adult red dragon skeleton example in the MM does, but this may be related to the creature's subtype. If it does keep fire immunity, would it also keep acid resistance 10? (Cold resistance 10 being subsumed by the given cold immunity.)
To me, the barbed defense special quality is a function of a physical quality of the creature that would still exist if it were a skeleton; i.e. I think the barbs are made of bone, or that it could be argued that they were. It doesn't necessarily fall into the "extraordinary special qualities that improve its melee or ranged attacks" condition listed in the skeleton's description, but it does seem to be a quality of the creature, similar to spiked armor (although spiked armor only functions on a grapple - but then again, they are presumably not as big). On the other hand, the barbed defense special quality is also listed as a supernatural ability, leading to the conclusion that it is only the supernatural nature of the barbs that allow them to do damage. Which way would you rule?
Along those same lines, since immunity to fire is kept but not specifically detailed, are other resistances or immunities? Or is it only kept due to the subtype example?
All this is also assuming that all other special attacks and qualities are lost, including impale.