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animate dead on a barbed devil
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<blockquote data-quote="Dragonwriter" data-source="post: 4245655" data-attributes="member: 54988"><p>Firstly, this isn't possible. Devils dissolve in ten minutes and take any part of them back to the Nine Hells where they remain there for 99 years (Thank you FC2). Animate Dead (CL 6 min. in this case) has a casting time of 1 standard action, but their system would be yanked back to their homeplane. If you want a 12HD skeleton following you for ten minutes, this is worth it.</p><p></p><p>So for the ten minutes of use, the barbed devil would have no subtypes (there goes immunities and resistances), no special attacks (goodbye fear, imp. grab, impale, and summon) and would lose most of it's special qualities (goodbye barbed defense, DR 10/good, see in darkness, SR, SLAs, and telepathy). It would only gain DR 5/bludg. and Immune to cold + undead immunities.</p><p>Changed stats would end up like this:</p><p></p><p>Hamatula Skeleton CR 6</p><p>NE Medium Undead</p><p>12d12 (78 hp)</p><p>Init: +11</p><p>AC 19 (+7 Dex, +2 natural)</p><p>BAB= +6</p><p>Attacks 2 claws melee +13 (2d8+6)</p><p>SA: none</p><p>SQ: Darkvision 60 ft., Immune to cold, DR 5/bludgeoning, undead traits</p><p>Saves: Fort +4, Ref +11, Will +8</p><p>Abilities: Str 23, Dex 25, Con -, Int -, Wis 10, Cha 1</p><p>Skills: Nothing</p><p>Feats: Improved Initiative</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4245655, member: 54988"] Firstly, this isn't possible. Devils dissolve in ten minutes and take any part of them back to the Nine Hells where they remain there for 99 years (Thank you FC2). Animate Dead (CL 6 min. in this case) has a casting time of 1 standard action, but their system would be yanked back to their homeplane. If you want a 12HD skeleton following you for ten minutes, this is worth it. So for the ten minutes of use, the barbed devil would have no subtypes (there goes immunities and resistances), no special attacks (goodbye fear, imp. grab, impale, and summon) and would lose most of it's special qualities (goodbye barbed defense, DR 10/good, see in darkness, SR, SLAs, and telepathy). It would only gain DR 5/bludg. and Immune to cold + undead immunities. Changed stats would end up like this: Hamatula Skeleton CR 6 NE Medium Undead 12d12 (78 hp) Init: +11 AC 19 (+7 Dex, +2 natural) BAB= +6 Attacks 2 claws melee +13 (2d8+6) SA: none SQ: Darkvision 60 ft., Immune to cold, DR 5/bludgeoning, undead traits Saves: Fort +4, Ref +11, Will +8 Abilities: Str 23, Dex 25, Con -, Int -, Wis 10, Cha 1 Skills: Nothing Feats: Improved Initiative [/QUOTE]
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animate dead on a barbed devil
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