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*Pathfinder & Starfinder
animate objects and dead creatures
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<blockquote data-quote="TYPO5478" data-source="post: 3772319" data-attributes="member: 37531"><p>I love it when people quote the FAQ instead of the rules. If only there were a rule <strong>in the rulebooks</strong> that said the same thing. Maybe you could give me a page number?</p><p></p><p></p><p>That's not my argument. We're not talking about animating corpses; there's already <a href="http://www.d20srd.org/srd/spells/animateDead.htm" target="_blank">a spell to do that</a>, and the OP is avoiding using it. It's my guess that he doesn't want to use <em>animate dead</em> because of the HD restriction. Virtually all Huge Dragons have at least 20 HD. That exceeds the limit for zombies and is at the very edge of the limit for skeletons. In addition, you'd have to have CL20 to turn a 20 HD dragon into a skeleton. On the other hand, if you consider a 20 HD dragon corpse a Huge object, you could animate it with <em>animate objects</em>. Granted, you'd only get an 8 HD Construct instead of a 40 HD Undead, but you can pull it off with an 11th level cleric (or a 16th level Bard) instead of a 20th level caster.</p><p></p><p>My point was that, while there are specific descriptions for the size categories of creatures, there is <strong>no</strong> specific description for the size categories of objects. A Small object is not necessarily the same size as a Small creature. Likewise a Huge object is not necessarily the same size as a Huge creature. We know that we can use <em>animate objects</em> on a Huge object, but we don't know the <strong>definition</strong> of a Huge object.</p><p></p><p></p><p>You know, that's a great idea. OP, you should look up corpses on the Object Hardness and Hit Points table. <a href="http://www.d20srd.org/srd/exploration.htm#tableObjectHardnessAndHitPoints" target="_blank">Here's the link</a> if you need it.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3772319, member: 37531"] I love it when people quote the FAQ instead of the rules. If only there were a rule [B]in the rulebooks[/B] that said the same thing. Maybe you could give me a page number? That's not my argument. We're not talking about animating corpses; there's already [URL=http://www.d20srd.org/srd/spells/animateDead.htm]a spell to do that[/URL], and the OP is avoiding using it. It's my guess that he doesn't want to use [I]animate dead[/I] because of the HD restriction. Virtually all Huge Dragons have at least 20 HD. That exceeds the limit for zombies and is at the very edge of the limit for skeletons. In addition, you'd have to have CL20 to turn a 20 HD dragon into a skeleton. On the other hand, if you consider a 20 HD dragon corpse a Huge object, you could animate it with [I]animate objects[/I]. Granted, you'd only get an 8 HD Construct instead of a 40 HD Undead, but you can pull it off with an 11th level cleric (or a 16th level Bard) instead of a 20th level caster. My point was that, while there are specific descriptions for the size categories of creatures, there is [B]no[/B] specific description for the size categories of objects. A Small object is not necessarily the same size as a Small creature. Likewise a Huge object is not necessarily the same size as a Huge creature. We know that we can use [I]animate objects[/I] on a Huge object, but we don't know the [B]definition[/B] of a Huge object. You know, that's a great idea. OP, you should look up corpses on the Object Hardness and Hit Points table. [URL=http://www.d20srd.org/srd/exploration.htm#tableObjectHardnessAndHitPoints]Here's the link[/URL] if you need it. [/QUOTE]
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