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animate objects and dead creatures
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<blockquote data-quote="TYPO5478" data-source="post: 3774894" data-attributes="member: 37531"><p>I'm not trying to be rude, and I'm not saying that the OP should ignore Rule 0. I'm simply engaging in a discussion of the RAW.</p><p></p><p>You're right. I realized that myself. I had been misreading the entry. If Con goes to zero, the creature becomes dead, not the other way around. If the character dies in a different manner, his Con score would remain intact. Thanks for pointing that out!</p><p></p><p>I think they don't change because the rules don't say they do. There's nothing in the "Dead" condition description (or anywhere else that I know of) that mentions attribute scores changing as a result of death. Why do you think that Wisdom and Charisma (or any other attribute) scores change after death? Please cite rules.</p><p></p><p>Except for the fact that you're still dead. As you pointed out, being dead has no effect on your Con score. Nor any others.</p><p></p><p>I'm not going to discuss the FAQ, partially because the FAQ frequently has controversial (or even contradictory) answers to rules questions, but primarily because the FAQ is not the RAW.</p><p></p><p>Excellent! This is what I was looking for! Something that defines the size categories of objects. Was there a table with it? If not, we can use the <a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"> Creature Size Table</a>. Now, we know from the <a href="http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize" target="_blank">Weapon Size section</a> that a one-handed weapon is an object one size category smaller than its wielder. Now consider the <a href="http://www.d20srd.org/srd/monsters/athach.htm" target="_blank">athach</a>. Referring to the size table from before, we see that the two morningstars he carries (Large objects, since they are one-handed Huge weapons) are at least 8 ft. long and 500 lbs heavy. Unfortunately for him (with his 26 Strength), carrying both of them will exceed his heavy load capacity. Even carrying one would put him well into his medium load. But maybe he's an aberration (pun intended).</p><p></p><p>How about a Cloud Giant? With his Strength of 35, his maximum carrying capacity is 3,200 lbs. But the Gargantuan morningstar (Huge Object) he carries weighs at least 4,000 lbs. It's all he can do to lift it and stagger around.</p><p></p><p>I could keep going through the monster entries, but I think I've made my point: clearly there are some problems equating creature size categories and object size categories. In my opinion, more than are caused by not considering corpses objects.</p><p></p><p>Nowhere, as far as I know. But none of those things were ever creatures. Corpses were.</p><p></p><p>Using your criteria, the ghost of a violet fungus would be an object. I think you need one more criterion: was it ever a creature? That'll still satisfy your golem test.</p><p></p><p>Of course there's an <em>animate dead</em> spell! That's my point! <em>Animate dead</em> is for animating corpses and <em>animate objects</em> is for animating things that were never creatures to begin with.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3774894, member: 37531"] I'm not trying to be rude, and I'm not saying that the OP should ignore Rule 0. I'm simply engaging in a discussion of the RAW. You're right. I realized that myself. I had been misreading the entry. If Con goes to zero, the creature becomes dead, not the other way around. If the character dies in a different manner, his Con score would remain intact. Thanks for pointing that out! I think they don't change because the rules don't say they do. There's nothing in the "Dead" condition description (or anywhere else that I know of) that mentions attribute scores changing as a result of death. Why do you think that Wisdom and Charisma (or any other attribute) scores change after death? Please cite rules. Except for the fact that you're still dead. As you pointed out, being dead has no effect on your Con score. Nor any others. I'm not going to discuss the FAQ, partially because the FAQ frequently has controversial (or even contradictory) answers to rules questions, but primarily because the FAQ is not the RAW. Excellent! This is what I was looking for! Something that defines the size categories of objects. Was there a table with it? If not, we can use the [URL=http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat] Creature Size Table[/URL]. Now, we know from the [URL=http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize]Weapon Size section[/URL] that a one-handed weapon is an object one size category smaller than its wielder. Now consider the [URL=http://www.d20srd.org/srd/monsters/athach.htm]athach[/URL]. Referring to the size table from before, we see that the two morningstars he carries (Large objects, since they are one-handed Huge weapons) are at least 8 ft. long and 500 lbs heavy. Unfortunately for him (with his 26 Strength), carrying both of them will exceed his heavy load capacity. Even carrying one would put him well into his medium load. But maybe he's an aberration (pun intended). How about a Cloud Giant? With his Strength of 35, his maximum carrying capacity is 3,200 lbs. But the Gargantuan morningstar (Huge Object) he carries weighs at least 4,000 lbs. It's all he can do to lift it and stagger around. I could keep going through the monster entries, but I think I've made my point: clearly there are some problems equating creature size categories and object size categories. In my opinion, more than are caused by not considering corpses objects. Nowhere, as far as I know. But none of those things were ever creatures. Corpses were. Using your criteria, the ghost of a violet fungus would be an object. I think you need one more criterion: was it ever a creature? That'll still satisfy your golem test. Of course there's an [I]animate dead[/I] spell! That's my point! [I]Animate dead[/I] is for animating corpses and [I]animate objects[/I] is for animating things that were never creatures to begin with. [/QUOTE]
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