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General Tabletop Discussion
*Pathfinder & Starfinder
animate objects and dead creatures
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<blockquote data-quote="TYPO5478" data-source="post: 3786102" data-attributes="member: 37531"><p>I understand that, but you <strong>did</strong> point it out. That's all I was saying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I see what you're saying now. I've just never interpreted the definition of creature that way (that is to say that it implies that a creature turns into an object upon death).</p><p></p><p>My goal is to understand the nuances of this position (and I'm not sure what you mean by "losing cred"). Until this conversation, I hadn't even considered the possibility of dead bodies being animated through <em>animate objects</em>; to me, that's what <em>animate dead</em> was for. The notion that corpses are objects for the purposes of spells is foreign to me (but apparently I'm the only one). At this point, I just want to understand all the implications of this concept.</p><p></p><p>For one, as Voadam mentioned, <em>shrink object</em> becomes a very convenient way to hide a dead body, or at least makes the process easier. No way to cast <em>mage armor</em> on a corpse, according to Hypersmurf. No <em>protection from [whatever]</em> spells either. I wonder: does that mean any spell that specifically targeted a creature before it died would end as soon as it died? After all, the corpse, no longer being a creature, is an invalid target.</p><p></p><p>No <em>imprisoning</em> an enemy after they're killed. No preventing someone using <em>discern location</em> to find a corpse (without divine intervention). No <em>dismissing</em> or <em>banishing</em> extraplanars once they're dead. Presumably, a cadaver would be potential raw material for <em>fabricate</em>.</p><p></p><p>I wonder who would win in a magic duel: a cleric with a bunch of <em>animate object</em> spells prepared or a necromancer with a bunch of undead minions. Virtually anything will be susceptible to animation (and reanimated) using <em>animate objects</em>, including the remains of the necromancer's defeated undead. Then again, if Undead are "destroyed" in the same manner as Constructs, then the corpses would probably be intact enough to reanimate with <em>animate dead</em> or <em>create undead</em>. Of course, the necromancer would have to touch the corpses and the cleric wouldn't.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3786102, member: 37531"] I understand that, but you [B]did[/B] point it out. That's all I was saying. :) I see what you're saying now. I've just never interpreted the definition of creature that way (that is to say that it implies that a creature turns into an object upon death). My goal is to understand the nuances of this position (and I'm not sure what you mean by "losing cred"). Until this conversation, I hadn't even considered the possibility of dead bodies being animated through [I]animate objects[/I]; to me, that's what [I]animate dead[/I] was for. The notion that corpses are objects for the purposes of spells is foreign to me (but apparently I'm the only one). At this point, I just want to understand all the implications of this concept. For one, as Voadam mentioned, [I]shrink object[/I] becomes a very convenient way to hide a dead body, or at least makes the process easier. No way to cast [I]mage armor[/I] on a corpse, according to Hypersmurf. No [I]protection from [whatever][/I] spells either. I wonder: does that mean any spell that specifically targeted a creature before it died would end as soon as it died? After all, the corpse, no longer being a creature, is an invalid target. No [I]imprisoning[/I] an enemy after they're killed. No preventing someone using [I]discern location[/I] to find a corpse (without divine intervention). No [I]dismissing[/I] or [I]banishing[/I] extraplanars once they're dead. Presumably, a cadaver would be potential raw material for [I]fabricate[/I]. I wonder who would win in a magic duel: a cleric with a bunch of [I]animate object[/I] spells prepared or a necromancer with a bunch of undead minions. Virtually anything will be susceptible to animation (and reanimated) using [I]animate objects[/I], including the remains of the necromancer's defeated undead. Then again, if Undead are "destroyed" in the same manner as Constructs, then the corpses would probably be intact enough to reanimate with [I]animate dead[/I] or [I]create undead[/I]. Of course, the necromancer would have to touch the corpses and the cleric wouldn't. [/QUOTE]
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