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General Tabletop Discussion
*Pathfinder & Starfinder
Animate Objects: Where are the stats?
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<blockquote data-quote="Nareau" data-source="post: 669654" data-attributes="member: 969"><p>The 6th level Cleric spell Animate Objects measures its effect in cubic feet. It refers you to the MM for stats for Animated Objects. However, the MM doesn't seem to measure Animate Objects in cubic feet; it uses size categories.</p><p>If an average person is 3-4 cubic feet in volume, the cleric can easily animate a medium size object. Can they animate a large object? Even if they can, it seems pretty underpowered for a 6th level spell. For 1 round/level, you can create a creature that gets a +2 or +5 to hit. At 11th level, this probably isn't going to be particularly effective, even if it's made of something really hard (like iron). And what if you do decide to animate water? Water doesn't have a hardness; would your creature?</p><p>The spell seems pretty badly designed (although it's a cool idea). Any thoughts on how to handle it would be appreciated.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 669654, member: 969"] The 6th level Cleric spell Animate Objects measures its effect in cubic feet. It refers you to the MM for stats for Animated Objects. However, the MM doesn't seem to measure Animate Objects in cubic feet; it uses size categories. If an average person is 3-4 cubic feet in volume, the cleric can easily animate a medium size object. Can they animate a large object? Even if they can, it seems pretty underpowered for a 6th level spell. For 1 round/level, you can create a creature that gets a +2 or +5 to hit. At 11th level, this probably isn't going to be particularly effective, even if it's made of something really hard (like iron). And what if you do decide to animate water? Water doesn't have a hardness; would your creature? The spell seems pretty badly designed (although it's a cool idea). Any thoughts on how to handle it would be appreciated. Spider [/QUOTE]
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Animate Objects: Where are the stats?
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