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<blockquote data-quote="mellored" data-source="post: 9217209" data-attributes="member: 6801209"><p>That's going to be a really big spell, but...</p><p></p><p></p><p>Casting time: 1 action</p><p>Duration: concentration, up to 1 hour.</p><p></p><p>You animate unattended tiny and small nearby objects within 60' of you, which gather into a swarm. Depending on the objects, it gains a either Pushing (chairs, rocks, maces), Binding (chains, whips, vines), or Damage (daggers, forks, splinters), which determines the creature’s bonus attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p><p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.</p><p></p><p>Size: medium swarm. Increasing to large swarm at spell level 7, and huge swarm at spell level 9.</p><p>AC: 10+ your spell casting modifier</p><p>HP: 10* your spell level</p><p>Fly: 30'</p><p>Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough the largest object. The swarm can't regain hit points or gain temporary hit points.</p><p></p><p>Damage Resistance: Bludgeoning, Piercing, Slashing</p><p>Blindsight 10</p><p></p><p>Action:</p><p>Each creature within the swarms space takes 5d6+1d6 per spell level beyond 6th. The damage type is determined by the objects.</p><p></p><p>Bonus action:</p><p>Pushing: When you move, any creature who's is completely inside the swarm is moved along with you.</p><p>Binding: target creature in your space is Grappled. If you already had them Grappled, they become restrained.</p><p>Damage: each creature within 5' of the swarm takes 5d4+ 1d4 per spell level beyond 6th.</p><p></p><p></p><p>Alternatively, you can spend one hour casting the spell as a ritual. If you do, you animate 10 tiny object to do a simple non-combat task. Small objects count as 2, medium objects count as 3, larger objects count as 5, and, huge objects count as 10. You can add 3 simple commands. Such as telling a tea pot to pour tea, or a door to open with a password.</p><p>The object can repair itself from most damage over the course of a few minutes. Though sever damage, such as burning a wooden stool would end the spell. This last until you cast the spell again, or until dispelled.</p><p>At higher level: animate 2 more tiny object for each spell level beyond 5rd.</p></blockquote><p></p>
[QUOTE="mellored, post: 9217209, member: 6801209"] That's going to be a really big spell, but... Casting time: 1 action Duration: concentration, up to 1 hour. You animate unattended tiny and small nearby objects within 60' of you, which gather into a swarm. Depending on the objects, it gains a either Pushing (chairs, rocks, maces), Binding (chains, whips, vines), or Damage (daggers, forks, splinters), which determines the creature’s bonus attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. Size: medium swarm. Increasing to large swarm at spell level 7, and huge swarm at spell level 9. AC: 10+ your spell casting modifier HP: 10* your spell level Fly: 30' Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough the largest object. The swarm can't regain hit points or gain temporary hit points. Damage Resistance: Bludgeoning, Piercing, Slashing Blindsight 10 Action: Each creature within the swarms space takes 5d6+1d6 per spell level beyond 6th. The damage type is determined by the objects. Bonus action: Pushing: When you move, any creature who's is completely inside the swarm is moved along with you. Binding: target creature in your space is Grappled. If you already had them Grappled, they become restrained. Damage: each creature within 5' of the swarm takes 5d4+ 1d4 per spell level beyond 6th. Alternatively, you can spend one hour casting the spell as a ritual. If you do, you animate 10 tiny object to do a simple non-combat task. Small objects count as 2, medium objects count as 3, larger objects count as 5, and, huge objects count as 10. You can add 3 simple commands. Such as telling a tea pot to pour tea, or a door to open with a password. The object can repair itself from most damage over the course of a few minutes. Though sever damage, such as burning a wooden stool would end the spell. This last until you cast the spell again, or until dispelled. At higher level: animate 2 more tiny object for each spell level beyond 5rd. [/QUOTE]
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