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<blockquote data-quote="Yaarel" data-source="post: 9217499" data-attributes="member: 58172"><p>These spell descriptions are decent.</p><p></p><p>I need a clarification. Per RAW, a house isnt an object, but a window or a door is. Can this animated object detatch itself from its larger structure, such as the middle fingers of statues disconnecting from the statues, or bricks removing themselves from a wall?</p><p></p><p>Regarding the second description I would keep the math conceptually simple, and avoid counting the number of objects.</p><p></p><p>Something like. All actions (Push, Grapple, Attack, Move) are done as a swarm, and the number of objects in this swarm is vague and the player can decide the narrative, such as a statue flips the middle finger that then disconnects. </p><p></p><p>The area of effect is like, "any objects upto Small size, or parts of objects, within a 10-ft cube." Then the spell can advance with upto a larger size and within a larger cube. All objects remain in whatever location and position they are in at the end of the spell, and fall to the ground where applicable.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9217499, member: 58172"] These spell descriptions are decent. I need a clarification. Per RAW, a house isnt an object, but a window or a door is. Can this animated object detatch itself from its larger structure, such as the middle fingers of statues disconnecting from the statues, or bricks removing themselves from a wall? Regarding the second description I would keep the math conceptually simple, and avoid counting the number of objects. Something like. All actions (Push, Grapple, Attack, Move) are done as a swarm, and the number of objects in this swarm is vague and the player can decide the narrative, such as a statue flips the middle finger that then disconnects. The area of effect is like, "any objects upto Small size, or parts of objects, within a 10-ft cube." Then the spell can advance with upto a larger size and within a larger cube. All objects remain in whatever location and position they are in at the end of the spell, and fall to the ground where applicable. [/QUOTE]
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