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<blockquote data-quote="Staffan" data-source="post: 2029147" data-attributes="member: 907"><p>The way I rule it is that things that are permanently or at least semi-permanently recruited before the action starts are considered separate entities for the purpose of XP. This includes planar allies, created undead, constructs built, and so on. If it's something created on the spot, or part of an opponent's class abilities, it's considered part of the opponent. This includes summoned monsters, animal companions, a shadowdancer's shadows, and so on.</p><p></p><p>I guess a rule of thumb is: did the NPC expend daily resources in order to acquire the ally? If so, it should be considered part of his abilities. I guess that means that if an evil priest animates a bunch of skeletons the same day you fight him, those should be considered part of him for XP purposes.</p><p></p><p>As for fleeing opponents, it would depend on why they break off the encounter. If it's part of a plan to weaken the opponents by doing hit-and-run attacks, I wouldn't consider it defeating the opponent. If the opponent runs away because he got his ass kicked, have some XP. Fighting him again later the same day probably shouldn't count for as much, though, unless he's had some way of recouping his strength.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2029147, member: 907"] The way I rule it is that things that are permanently or at least semi-permanently recruited before the action starts are considered separate entities for the purpose of XP. This includes planar allies, created undead, constructs built, and so on. If it's something created on the spot, or part of an opponent's class abilities, it's considered part of the opponent. This includes summoned monsters, animal companions, a shadowdancer's shadows, and so on. I guess a rule of thumb is: did the NPC expend daily resources in order to acquire the ally? If so, it should be considered part of his abilities. I guess that means that if an evil priest animates a bunch of skeletons the same day you fight him, those should be considered part of him for XP purposes. As for fleeing opponents, it would depend on why they break off the encounter. If it's part of a plan to weaken the opponents by doing hit-and-run attacks, I wouldn't consider it defeating the opponent. If the opponent runs away because he got his ass kicked, have some XP. Fighting him again later the same day probably shouldn't count for as much, though, unless he's had some way of recouping his strength. [/QUOTE]
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