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Animated Dead part of BBEG CR?
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<blockquote data-quote="interwyrm" data-source="post: 2737672" data-attributes="member: 31913"><p>So... the person DM'ing our game this week decided that it would be acceptable to throw our two 3rd level wizards up against a prepared 5th level necromancer. The necromancer has all these feats from Libris Mortis that improve the undead he creates. So, the skeletons this guy has control over have +4 strength, +2 hp/HD, deal 1d4 extra cold damage, and explode for 1d6 negative energy when you kill them.</p><p></p><p>Here's the thing. Our plan was to sneak into his lair, wand of magic missile and wand of scorching ray the bastard, and the sneak out. We both had illusion as a prohibited school, and we're using a house rule that allows specialist wizards access to all spells of the specialist school, no matter what class they are from. So, I used hide from undead. So, the problem is, there is an ogre zombie guarding the door. We use the cantrip open/close to open it. Unfortunately, the ogre is standing right in front of the door, so it doesn't open all the way, and we won't be able to get in. So we ice the ogre, and by ice, I mean scorching ray/magic missile it to death. Like... 5 charges each. So we get inside, recast hide from undead, sneak past some skeletons guarding the next door, and then we get inside, and the wizard is prepared, waiting for us. The DM informed us that he was in the tower of the ruined church, controlling the ogre. I personally think that unrealistic. I mean, what self respecting wizard goes on guard duty when he could be studying/crafting/researching/etc. I mean, he's got guards all over the place, why does he need to be up there?</p><p></p><p>Anyways, so we get down there, he parlays. We try to convince him of his evil ways. He starts casting a spell, I try to use my wand to disrupt it. Oh! brooch of shielding. I'm screwed. I used all my spell slots on protection from arrows and hide from undead. Well, I had like 4 acid splashes memorized, but come on. So my buddy goes and scorching rays the necromancer. Oh! protection from elements. The necromancer then raises like, 6 more undead, and two from inside the room come and attack us. The two we bypassed came down and blocked our exit. I've got one more hide from undead memorized, but it ends if you touch an undead. So's I can't cast it unless we are on the other side of the guards. Well, we've each got 8 str, so we can't overrun or bull rush. So we try to wand one to death. Magic missile fails to kill it, scorching ray misses. Next round we are grappled 2 times each and fade into a dm-generated plot device to save us from death.</p><p></p><p>Uh... so to get back to the title of the post... the GM also claims that 20HD of skeletons is included in the CR rating of the encounter. and also that each modified skeleton is still 1/2 CR. So... what do you guys think, is a wiz5 with 20hd of undead still a cr5 encounter?</p></blockquote><p></p>
[QUOTE="interwyrm, post: 2737672, member: 31913"] So... the person DM'ing our game this week decided that it would be acceptable to throw our two 3rd level wizards up against a prepared 5th level necromancer. The necromancer has all these feats from Libris Mortis that improve the undead he creates. So, the skeletons this guy has control over have +4 strength, +2 hp/HD, deal 1d4 extra cold damage, and explode for 1d6 negative energy when you kill them. Here's the thing. Our plan was to sneak into his lair, wand of magic missile and wand of scorching ray the bastard, and the sneak out. We both had illusion as a prohibited school, and we're using a house rule that allows specialist wizards access to all spells of the specialist school, no matter what class they are from. So, I used hide from undead. So, the problem is, there is an ogre zombie guarding the door. We use the cantrip open/close to open it. Unfortunately, the ogre is standing right in front of the door, so it doesn't open all the way, and we won't be able to get in. So we ice the ogre, and by ice, I mean scorching ray/magic missile it to death. Like... 5 charges each. So we get inside, recast hide from undead, sneak past some skeletons guarding the next door, and then we get inside, and the wizard is prepared, waiting for us. The DM informed us that he was in the tower of the ruined church, controlling the ogre. I personally think that unrealistic. I mean, what self respecting wizard goes on guard duty when he could be studying/crafting/researching/etc. I mean, he's got guards all over the place, why does he need to be up there? Anyways, so we get down there, he parlays. We try to convince him of his evil ways. He starts casting a spell, I try to use my wand to disrupt it. Oh! brooch of shielding. I'm screwed. I used all my spell slots on protection from arrows and hide from undead. Well, I had like 4 acid splashes memorized, but come on. So my buddy goes and scorching rays the necromancer. Oh! protection from elements. The necromancer then raises like, 6 more undead, and two from inside the room come and attack us. The two we bypassed came down and blocked our exit. I've got one more hide from undead memorized, but it ends if you touch an undead. So's I can't cast it unless we are on the other side of the guards. Well, we've each got 8 str, so we can't overrun or bull rush. So we try to wand one to death. Magic missile fails to kill it, scorching ray misses. Next round we are grappled 2 times each and fade into a dm-generated plot device to save us from death. Uh... so to get back to the title of the post... the GM also claims that 20HD of skeletons is included in the CR rating of the encounter. and also that each modified skeleton is still 1/2 CR. So... what do you guys think, is a wiz5 with 20hd of undead still a cr5 encounter? [/QUOTE]
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Animated Dead part of BBEG CR?
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