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<blockquote data-quote="Deset Gled" data-source="post: 3154557" data-attributes="member: 7808"><p>Ahh. That makes much more sense. I was originally thinking (as Hyp guessed) that you were talking about 50' reach, which would be very different.</p><p></p><p>As to your other points, there are a lot of factors involved. 750 GP is a lot for a first level character. Spending your first round of combat buffing is even more expensive. You need to have opponents who are not in an open space (and I don't consider 50' diameter to be very closed), but also in a space large enough for an enlarged fighter to be able to move around. Also, I would run NPCs as being able to realize that larer characters have longer reach. And assuming the PCs are positioned where they want to be at the begining of the battle is giving them a pretty good advantage to start (even then, they won't have their full reach until after the caster's initiative).</p><p></p><p>Considering all of this, I think the tactics you describe are very good, but are far from broken. Especially considering that the characters are sacraficing money, feats, and rounds of combat prep on a tactic that can be countered by good defensive tactics.</p><p></p><p> </p><p></p><p>Well, that's a whole different barrel of monkeys. "Official" is a pretty meaningless term to throw around, and the Primary Source rule is a very strong counter arguement. And the RotG articles aren't known for being amazingly accurate.</p><p></p><p>My real point here is that I think there are much better ways to deal with the situation you mention than to just ban reach weapons entirely.</p><p></p><p>Anyways, how about them floating shields, eh?</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3154557, member: 7808"] Ahh. That makes much more sense. I was originally thinking (as Hyp guessed) that you were talking about 50' reach, which would be very different. As to your other points, there are a lot of factors involved. 750 GP is a lot for a first level character. Spending your first round of combat buffing is even more expensive. You need to have opponents who are not in an open space (and I don't consider 50' diameter to be very closed), but also in a space large enough for an enlarged fighter to be able to move around. Also, I would run NPCs as being able to realize that larer characters have longer reach. And assuming the PCs are positioned where they want to be at the begining of the battle is giving them a pretty good advantage to start (even then, they won't have their full reach until after the caster's initiative). Considering all of this, I think the tactics you describe are very good, but are far from broken. Especially considering that the characters are sacraficing money, feats, and rounds of combat prep on a tactic that can be countered by good defensive tactics. Well, that's a whole different barrel of monkeys. "Official" is a pretty meaningless term to throw around, and the Primary Source rule is a very strong counter arguement. And the RotG articles aren't known for being amazingly accurate. My real point here is that I think there are much better ways to deal with the situation you mention than to just ban reach weapons entirely. Anyways, how about them floating shields, eh? [/QUOTE]
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