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<blockquote data-quote="shadowoflameth" data-source="post: 7532076" data-attributes="member: 62336"><p>So one of my Chaotic Wacky players wanted to do this. To play an animated weapon.</p><p></p><p>Here's what I've got on the fly. You're a small construct. We use the standard array to create a character So I'm going on the idea that your soul was used to create the weapon and you have the racial mods of the race that you were before being trapped in the sword (or whatever). The player who wants to try this is leaning towards a longsword.</p><p></p><p>You're deaf and blind and mute but can use your movement to gesture including somatic components if you gain the ability to cast. You're helpless in an anti-magic field or dispel magic effect. When not moving, you are indistinguishable from a normal weapon of your kind. You don't heal but you can benefit from healing magic and can be repaired.</p><p></p><p>The weapon can be held and used by a wielder and can use the wieder's senses when in hand and can communicate telepathically with the wielder if attuned. </p><p></p><p>Following the rules for an intelligent weapon in the DMG. It has goals and can possess a wielder that goes against them. As time goes on being animate and the abilities it gains could become the benefits of the weapon as in the DMG. The player is thinking hexblade warlock. One with an exceptionally hard assignment from her patron. </p><p></p><p>Any thoughts/suggestions?</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 7532076, member: 62336"] So one of my Chaotic Wacky players wanted to do this. To play an animated weapon. Here's what I've got on the fly. You're a small construct. We use the standard array to create a character So I'm going on the idea that your soul was used to create the weapon and you have the racial mods of the race that you were before being trapped in the sword (or whatever). The player who wants to try this is leaning towards a longsword. You're deaf and blind and mute but can use your movement to gesture including somatic components if you gain the ability to cast. You're helpless in an anti-magic field or dispel magic effect. When not moving, you are indistinguishable from a normal weapon of your kind. You don't heal but you can benefit from healing magic and can be repaired. The weapon can be held and used by a wielder and can use the wieder's senses when in hand and can communicate telepathically with the wielder if attuned. Following the rules for an intelligent weapon in the DMG. It has goals and can possess a wielder that goes against them. As time goes on being animate and the abilities it gains could become the benefits of the weapon as in the DMG. The player is thinking hexblade warlock. One with an exceptionally hard assignment from her patron. Any thoughts/suggestions? [/QUOTE]
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