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<blockquote data-quote="Rakusia" data-source="post: 6158519" data-attributes="member: 87170"><p>could always go with the monkey grip to allow him to duel wield heavy repeating crossbows on the vampire hunter d. when i started play i was told of a thing called ogre strength. but that could either be from older dnd or a house rule not sure. the way it worked was that if your dtrength was over a certain modifier you could one hand a two handed weapon. thinking back this was prob. house rule because he also talked about godly beauty if your charisma was over a 15</p><p></p><p>[h=2]Monkey Grip [Combat][/h]<span style="color: #2A1804"><span style="font-family: 'sans-serif'">Maybe you're inspired by Diablo II barbarians, or teens with pointy blue hair, or both. Maybe you want to throw boulders and crumpled chunks of metal like the Hulk, or knock a hill giant's teeth in with an oak tree. Or maybe you just want to play with Mjolnir. Whatever. To you, size <em>matters</em>. People who disagree, or still have the cheek to snark about Cloud Strife <em>after <strong>15</strong> freaking years, get over it</em>, can say so under the business end of your thousand-pound greataxe.</span></span></p><p><span style="color: #2A1804"><span style="font-family: 'sans-serif'"><strong>Benefits:</strong> This is a combat feat that scales with your Base Attack Bonus.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><strong>+0</strong>: You may wield an object as a weapon one size category larger than yourself as a two-handed weapon, and a weapon of your size may be wielded in one hand -- instead of your size = two-handed, and one size below = one handed. This feat doesn't change what is considered a light weapon for you, or make it any easier to conceal weapons or whatever (so no drawing a greatsword from your sleeve and slitting sleeping throats).</li> </ul><p>You are also considered proficient with improvised weapons, and thrown improvised weapons have a range increment of 20' (increases by 10' every 5 BAB). With improvised weapons only, you can wield them one size higher than you could with actual weapons (2 sizes larger than yourself in two hands, 1 size larger in one), and throwing the largest object you can is a standard action instead of a full-round action (and you can gain iterative attacks if you full attack; wrenching off chunks of stone wall or uprooting trees is just part of the attack action).</p><ul> <li data-xf-list-type="ul"><strong>+1</strong>: You can wield objects as weapons up to your medium load in weight, rather than only up to your light load.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>+6</strong>: Any magic weapons you wield are considered to have the <em>sizing</em> property.</li> </ul><p>Your carrying capacity is doubled.</p><ul> <li data-xf-list-type="ul"><strong>+11</strong>: When you Power Attack for at least half your BAB, and you attack with the biggest (doesn't have to be heaviest) weapon you can in two hands, the base damage die is tripled. If you do so with the second-biggest you can in one or both hands (or one in each hand), the weapon's base damage die is doubled. This only works with weapons you are proficient with.</li> </ul><p>You can use objects as weapons up to your maximum load in weight, rather than only up to your medium load.</p><ul> <li data-xf-list-type="ul"><strong>+16</strong>: You may wield a weapon two sizes larger than yourself as a two-handed weapon, and a weapon one size larger than yourself may be wielded single-handedly. Your allowed improvised weapons are likewise increased (+3 size categories in two hands, +2 size categories in one).</li> </ul><p>Improvised weapons you wield score a threat on an 18-20 and deal x3 damage on a successful critical hit, but only if they are objects of at least one size category larger than yourself.Your carrying capacity is tripled.</p><p></p><p>nvm this too is homebrew. darn dndwiki should make it ore obvious. didnt actually read it</p></blockquote><p></p>
[QUOTE="Rakusia, post: 6158519, member: 87170"] could always go with the monkey grip to allow him to duel wield heavy repeating crossbows on the vampire hunter d. when i started play i was told of a thing called ogre strength. but that could either be from older dnd or a house rule not sure. the way it worked was that if your dtrength was over a certain modifier you could one hand a two handed weapon. thinking back this was prob. house rule because he also talked about godly beauty if your charisma was over a 15 [h=2]Monkey Grip [Combat][/h][COLOR=#2A1804][FONT=sans-serif]Maybe you're inspired by Diablo II barbarians, or teens with pointy blue hair, or both. Maybe you want to throw boulders and crumpled chunks of metal like the Hulk, or knock a hill giant's teeth in with an oak tree. Or maybe you just want to play with Mjolnir. Whatever. To you, size [I]matters[/I]. People who disagree, or still have the cheek to snark about Cloud Strife [I]after [B]15[/B] freaking years, get over it[/I], can say so under the business end of your thousand-pound greataxe.[/FONT][/COLOR] [COLOR=#2A1804][FONT=sans-serif][B]Benefits:[/B] This is a combat feat that scales with your Base Attack Bonus.[/FONT][/COLOR] [LIST] [*][B]+0[/B]: You may wield an object as a weapon one size category larger than yourself as a two-handed weapon, and a weapon of your size may be wielded in one hand -- instead of your size = two-handed, and one size below = one handed. This feat doesn't change what is considered a light weapon for you, or make it any easier to conceal weapons or whatever (so no drawing a greatsword from your sleeve and slitting sleeping throats). [/LIST] You are also considered proficient with improvised weapons, and thrown improvised weapons have a range increment of 20' (increases by 10' every 5 BAB). With improvised weapons only, you can wield them one size higher than you could with actual weapons (2 sizes larger than yourself in two hands, 1 size larger in one), and throwing the largest object you can is a standard action instead of a full-round action (and you can gain iterative attacks if you full attack; wrenching off chunks of stone wall or uprooting trees is just part of the attack action). [LIST] [*][B]+1[/B]: You can wield objects as weapons up to your medium load in weight, rather than only up to your light load. [/LIST] [LIST] [*][B]+6[/B]: Any magic weapons you wield are considered to have the [I]sizing[/I] property. [/LIST] Your carrying capacity is doubled. [LIST] [*][B]+11[/B]: When you Power Attack for at least half your BAB, and you attack with the biggest (doesn't have to be heaviest) weapon you can in two hands, the base damage die is tripled. If you do so with the second-biggest you can in one or both hands (or one in each hand), the weapon's base damage die is doubled. This only works with weapons you are proficient with. [/LIST] You can use objects as weapons up to your maximum load in weight, rather than only up to your medium load. [LIST] [*][B]+16[/B]: You may wield a weapon two sizes larger than yourself as a two-handed weapon, and a weapon one size larger than yourself may be wielded single-handedly. Your allowed improvised weapons are likewise increased (+3 size categories in two hands, +2 size categories in one). [/LIST] Improvised weapons you wield score a threat on an 18-20 and deal x3 damage on a successful critical hit, but only if they are objects of at least one size category larger than yourself.Your carrying capacity is tripled. nvm this too is homebrew. darn dndwiki should make it ore obvious. didnt actually read it [/QUOTE]
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