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Anime d20: Detchitoyo High School Characters
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<blockquote data-quote="Imerak" data-source="post: 1150281" data-attributes="member: 9638"><p>Here's my character. I took a few liberties, but nothing too serious.</p><p></p><p>Togashi Tetsuya</p><p>3rd-level Dynamic Sorceror(Key Ability Intelligence)</p><p></p><p>STR 9 (4 cp)</p><p>CON 11 (5 cp)</p><p>DEX 13 (6 cp)</p><p>INT 17 (8 cp)</p><p>WIS 8 (4 cp)</p><p>CHA 13 (6 cp)</p><p></p><p>Attributes:</p><p>Dynamic Sorcery III (8 cp + class)</p><p>Servant III (6 cp)</p><p>Magic III(12 cp)</p><p>Energy Bonus I (3 cp)</p><p></p><p>Defects:</p><p>Magical Restriction I (must carry cards) (-1 cp)</p><p></p><p>Skills:</p><p>Knowledge: Arcane +9(6 ranks)</p><p>Knowledge: Games +9*(6 ranks)</p><p>Knowledge: Occult +9(6 ranks)</p><p>Research +9(6 ranks)</p><p>Diplomacy +7(6 ranks)</p><p>Speak Language (English)</p><p>Power Usage +6(3 ranks--I'm listing it with INT bonus because all of my attributes use INT.)</p><p>*There is no Knowledge: Games skill, but I added it here to go with the character. Not that I think it'll have many uses in the game, mind you.</p><p></p><p>Feats:</p><p>Dodge</p><p>Run</p><p>Extend Spell</p><p></p><p>Combat Stats:</p><p>Melee attack +1</p><p>Ranged attack +4</p><p>Defense bonus +3</p><p>Reflex Save:+2</p><p>Will Save:+2</p><p>Fortitude Save:+1</p><p>Armor 0</p><p>HP:12</p><p>EP:24</p><p></p><p>Backstory:</p><p></p><p>Togashi Tetsuya is the son of a wealthy politician. Early on he was raised to follow in his father's footsteps, but although he learned fine (and still retains those lessons to this day), he was easily distracted. Tetsuya loved games of all kinds, and seemed to treat the world as one big game.</p><p></p><p>As he grew up, he began playing trading card games, and became quite good at them. He enjoyed their mix of chance and strategy, not to mention the constant changes in the game with each new set of cards. Although he was a bright child, Tetsuya's grades began to slip as he payed more and more attention to his cards. "It's not natural," his father would say. "That boy needs to spend more time with other kids and less time with those pieces of cardboard."</p><p></p><p>However, when he was eleven, something happened that would change the rest of his life. One day, Tetsuya was attacked by a local bully. Desperate to defend himself, Tetsuya reached out to a hidden power that he himself didn't know he had. He channeled that power into a card from the Yu-Gi-Oh TCG called Fire Arc, which blasted the bully with a jet of fire.</p><p></p><p>Trying to hide that particular incident, he began experimenting on his other TCG cards, "charging" them and allowing him to use powers that usually related to the card. Once, when he used this ability on a Mystic Familiar card from Magic:the Gathering, instead of becoming charged it transformed into an intelligent raven, which quickly became Tetsuya's familiar Ero (stats below.)</p><p></p><p>Ero (who seemed to have a great deal of knowledge for such a recently born bird) theorized that Tetsuya had inherited some kind of power, and the cards were merely a focus for it. He had a bit of hazy knowledge about some cards that were supposed to have some innate power, and those who used them (called Tarot Warriors) and claimed that Tetsuya could probably create great effects if he used one of the cards. Tetsuya could care less, though, and merely finds the fact that he can 'make his cards come to life' cool.</p><p></p><p>However, Tetsuya quickly ran into trouble. He came across a cult, who quickly came to the idea that he was some kind of 'Chosen One.' Tetsuya was easily manipulated, and went along with their activities until they were caught in illegal activity involving drug trade. Tetsuya's father quickly pulled some strings to get him off the hook, but sent him to Dechitoyo High School.</p><p></p><p>Tetsuya is a dreamy and somewhat antisocial kid who is easily distracted. Despite this, he is highly intelligent and his parents have high hopes for him. He always carries around cards-charged or not-with him. He is currently living at his uncle's house, and is 12 years old (he turns 13 in a couple of months.)</p><p></p><p>Magic Abilities</p><p>Mimic I (7-point version)</p><p>Flight I (4-point version)</p><p>Armour I (regular)</p><p>Projection II (2-point version)</p><p>Size Change I (Full)</p><p>Teleport I</p><p></p><p>Ero:</p><p></p><p>STR 4, DEX 15, CON 10, INT 15, WIS 12, CHA 9</p><p>Attributes: Flight I(4 points), Natural Weapon (claw), Telepathy IV (works only on mages, Reduced)</p><p>Defects:Reduction (Telepathy, can only be used to communicate, reduces cost by 3 CP), Vulnerability I(Antimagic Effects)</p><p>Skills: Knowledge:Arcane +6, Knowledge:Occult +6, Listen +5, Spot +5</p><p>Feats: Dodge</p><p>Melee Attack:-3, 1d4 claws</p><p>Defense Bonus +2</p><p>HP 4</p></blockquote><p></p>
[QUOTE="Imerak, post: 1150281, member: 9638"] Here's my character. I took a few liberties, but nothing too serious. Togashi Tetsuya 3rd-level Dynamic Sorceror(Key Ability Intelligence) STR 9 (4 cp) CON 11 (5 cp) DEX 13 (6 cp) INT 17 (8 cp) WIS 8 (4 cp) CHA 13 (6 cp) Attributes: Dynamic Sorcery III (8 cp + class) Servant III (6 cp) Magic III(12 cp) Energy Bonus I (3 cp) Defects: Magical Restriction I (must carry cards) (-1 cp) Skills: Knowledge: Arcane +9(6 ranks) Knowledge: Games +9*(6 ranks) Knowledge: Occult +9(6 ranks) Research +9(6 ranks) Diplomacy +7(6 ranks) Speak Language (English) Power Usage +6(3 ranks--I'm listing it with INT bonus because all of my attributes use INT.) *There is no Knowledge: Games skill, but I added it here to go with the character. Not that I think it'll have many uses in the game, mind you. Feats: Dodge Run Extend Spell Combat Stats: Melee attack +1 Ranged attack +4 Defense bonus +3 Reflex Save:+2 Will Save:+2 Fortitude Save:+1 Armor 0 HP:12 EP:24 Backstory: Togashi Tetsuya is the son of a wealthy politician. Early on he was raised to follow in his father's footsteps, but although he learned fine (and still retains those lessons to this day), he was easily distracted. Tetsuya loved games of all kinds, and seemed to treat the world as one big game. As he grew up, he began playing trading card games, and became quite good at them. He enjoyed their mix of chance and strategy, not to mention the constant changes in the game with each new set of cards. Although he was a bright child, Tetsuya's grades began to slip as he payed more and more attention to his cards. "It's not natural," his father would say. "That boy needs to spend more time with other kids and less time with those pieces of cardboard." However, when he was eleven, something happened that would change the rest of his life. One day, Tetsuya was attacked by a local bully. Desperate to defend himself, Tetsuya reached out to a hidden power that he himself didn't know he had. He channeled that power into a card from the Yu-Gi-Oh TCG called Fire Arc, which blasted the bully with a jet of fire. Trying to hide that particular incident, he began experimenting on his other TCG cards, "charging" them and allowing him to use powers that usually related to the card. Once, when he used this ability on a Mystic Familiar card from Magic:the Gathering, instead of becoming charged it transformed into an intelligent raven, which quickly became Tetsuya's familiar Ero (stats below.) Ero (who seemed to have a great deal of knowledge for such a recently born bird) theorized that Tetsuya had inherited some kind of power, and the cards were merely a focus for it. He had a bit of hazy knowledge about some cards that were supposed to have some innate power, and those who used them (called Tarot Warriors) and claimed that Tetsuya could probably create great effects if he used one of the cards. Tetsuya could care less, though, and merely finds the fact that he can 'make his cards come to life' cool. However, Tetsuya quickly ran into trouble. He came across a cult, who quickly came to the idea that he was some kind of 'Chosen One.' Tetsuya was easily manipulated, and went along with their activities until they were caught in illegal activity involving drug trade. Tetsuya's father quickly pulled some strings to get him off the hook, but sent him to Dechitoyo High School. Tetsuya is a dreamy and somewhat antisocial kid who is easily distracted. Despite this, he is highly intelligent and his parents have high hopes for him. He always carries around cards-charged or not-with him. He is currently living at his uncle's house, and is 12 years old (he turns 13 in a couple of months.) Magic Abilities Mimic I (7-point version) Flight I (4-point version) Armour I (regular) Projection II (2-point version) Size Change I (Full) Teleport I Ero: STR 4, DEX 15, CON 10, INT 15, WIS 12, CHA 9 Attributes: Flight I(4 points), Natural Weapon (claw), Telepathy IV (works only on mages, Reduced) Defects:Reduction (Telepathy, can only be used to communicate, reduces cost by 3 CP), Vulnerability I(Antimagic Effects) Skills: Knowledge:Arcane +6, Knowledge:Occult +6, Listen +5, Spot +5 Feats: Dodge Melee Attack:-3, 1d4 claws Defense Bonus +2 HP 4 [/QUOTE]
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