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Anime d20: Detchitoyo High School Characters
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<blockquote data-quote="Kalanyr" data-source="post: 1152876" data-attributes="member: 190"><p>I used a CP to change the Adventurer d4 to a d8 for a level and counted the Elf immunity to sleep cost as part of the Immunity (Sleep) power if this is unacceptable let me know and I'll swap it out.</p><p></p><p>Lugh Mac Nugall</p><p>Male Elf Adventurer 3</p><p></p><p>Str 12 (6 CP)</p><p>Dex 20 (9 CP) </p><p>Con 12 (7 CP) </p><p>Int 20 (18 + 2 Enhanced Intelligence I) (9 CP)</p><p>Wis 18 (16 + 2 Enhanced Wisdom I) (8 CP)</p><p>Cha 20 (18 + 2 Enhanced Charisma 1) (9 CP)</p><p>Stats CP = 48</p><p></p><p>Alternate Form Rank 0 (2 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total)</p><p>Animal Friendship Rank 3 (3 cp) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total) </p><p>Art of Distraction Rank 3 (3 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total)</p><p>Attack Combat Mastery I (3 CP) </p><p>Aura of Command Rank 3 (3 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total)</p><p>Enhanced Charisma I (1 CP)</p><p>Enhanced Wisdom I (1 CP)</p><p>Enhanced Intelligence I (1 CP)</p><p>Heightened Awareness Rank 1 (1 CP) </p><p>Heightened Senses Rank 3 (Type 1: Sight, Hearing Type 2<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />arkvision) (3 CP)</p><p>Jumping Rank 1 ( 1 CP)</p><p>Mind Control Rank 1 6 CP Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (4 CP total)</p><p>Mind Shield I (1 CP), </p><p>Projection Rank 1 (4 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (2 CP total)</p><p>Regeneration Rank 1 (4 CPs)</p><p>Reincarnation I (Cold Iron In Contact with Lugh at the time of death or during the recovery period (Difficult) (4 CP) (Flaw: Detecable Magic,Mental,Spiritual (2 BP))* (2 CP Total)</p><p>Sixth Sense Rank 2 (Magic,Cold-Forged Iron) (2 CP)</p><p>Special Defense Rank 10 (Aging x2,Sleep x2,Hunger x2, Breathe x2, Pain x2) ( 10 CP)</p><p>Special Movement Rank 4 (Catlike,Lightfooted,Untrackable,Wall Bounding) (4 CP)</p><p>Telepathy Rank 2 (6 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (4 CP total)</p><p>Attributes CP = 47</p><p></p><p>*When killed without cold forged iron Lugh will recover from the damage within a few weeks, as long as some part of his remains are recovered and given appropriate care, during the recovery period Lugh's remains radiate magic, and his spirit and mind can be detected in the remnants.</p><p></p><p>Defects</p><p>Achilles Heel (Uncommon) (Cold-Forged Iron) (2 BP)</p><p>Bane (Cold-Iron) (1 BP)</p><p>Vulnerability (Alternate Form,Animal Friendship,Art of Distraction,Aura of Command,Regeneration,Telepathy,Mind Control,Projection are inaccessable in the presence of cold-forged iron) (3 BP) </p><p>Marked III (3 BP) (Surrounded by Unearthly Aura)</p><p>S.O. (3 BP) (Princess Arestis) </p><p>Unique Defect (Cannot Break Given Word) 1 CP </p><p></p><p>HD: 2d8 (16) +1d4 (4) +3 (23 hp) (Upgrade 2 HD to d8 for level 2 CP)</p><p>Energy Points: 16</p><p>BAB: +2</p><p>Attack: +7 Melee </p><p> +7 Ranged</p><p>Defence: +5 Dex </p><p>Fort: +2</p><p>Ref: +6</p><p>Will: +5 (+7 vs Mind Control)</p><p>Movement: 60</p><p></p><p>Feats:</p><p>1st Level Feat: Incomple Training (2 BP)</p><p>3rd Level Feat: Incomplete Training (2 BP)</p><p>Racial Bonus: Incomplete Training (2 BP)</p><p></p><p>Skills: ( (4+4) x 4 + (4+5) x2 = 50 SP)</p><p>Hide 5 Ranks +5 (Dex) = +10</p><p>Knowledge (Arcane) 4 Ranks + 5 (Int) = +9</p><p>Knowledge (Occult) 4 Ranks + 5 (Int) = +9</p><p>Knowledge (Nature) 2 Ranks + 5 (Int) = +7</p><p>Listen 4 Ranks +4 Wis +2 Heightened Awareness +4 Heightened Senses = +14</p><p>Move Silently 4 Ranks + 5 (Dex) = +9</p><p>Power Usage (Mind Reading) 6 + 4 (Wis) = +10</p><p>Power Usage (Mind Control) 6 + 4 (Wis) + 1 (Rank Bonus)= +11 :</p><p>Power Usage (Projection) 6 + 4 (Wis) = +10 :</p><p>Perform 4 Ranks + 5 (Cha) = +9</p><p>Spot 4 Ranks +4 Wis +4 Heightened Senses +2 Heightened Awareness = +14</p><p>Speak Languages (Japanese) 1 Rank + 5 (Int) = +6</p><p></p><p>Total CP: 98</p><p>Total CP Allowed: 55 + 4 (Elf) + 17 (Adventurer) + 19 (Defects) + 3 (Bonus)= 98 CP</p><p></p><p>Background and History</p><p></p><p>Lugh is a Sidhe (pronounced Shee) a creature from the plane of Faerie, and more than 600 years ago, Lugh was about the age of a teenager for his race. He foolishly wandered out of Faerie across one of the borders between here and there. Emerging onto a beach, as twilight fell, the young boy immediately did what came naturally, he looked for something interesting to do. So he wandered up the beach where he eventually came upon a castle overlooking the sea. </p><p></p><p>Lugh made his way up to the castle and approached the gates, a guard was about to challenge him but drawing on his racial abilities Lugh read the poor man's mind and then let his features flow into the form of one of the other guards, and so was granted access to the castle. </p><p></p><p>Happy with this accomplishment Lugh made his way through the castle sneaking around and observing. He made his way around the castle until he came upon the dining room were the inhibatants were eating, Lugh was immediately struck by the beauty of a girl who was about his own age in human terms. Plucking information from the mind of the diner's he learned that the girl was the Princess Arestis and this was the castle of the royal family of the area. </p><p></p><p>Lugh decided that he'd found himself something interesting and slipped out of the castle, at least that was his plan. Unfortunately for Lugh the royal family had a court wizard, who had detected his snooping and so as he was making his way out he find himself confronted by the old magus, Lugh was not particularly bothered until he discovered the little old man was carrying a talisman of iron and was well aware of his nature. Fortunately for Lugh when the man discovered that Lugh was rather purposeless and rather smitten with the princess, the old man had an idea, and forced Lugh to give his word to protect the Princess Arestis. Lugh decided to go along with this since he had very little choice in the matter. Unfortunately for Lugh this vow had more consequences than he'd expect. Guarding the princess he discovered she had a mischevious nature much like his own, which he found highly amusing, even if it did make keeping her safe as he'd sworn slightly more difficult, and he found himself developing feelings for the girl and a real desire to protect her from harm formed in him.</p><p></p><p>Less than a month later the castle was overrun and the kingdom was overtaken by an opposing ruler. The magus, Arestis and Lugh were cornered by the evil kings wizard who easily slew the old magus and then on seeing Lugh and the Princess he decided that death was nowhere near cruel enough and he cast a spell that ripped open a hole in space and time and sent Arestis hurtling to an unknown destination, bound by his oath and his feelings for the princess Lugh threw himself throught the portal. </p><p></p><p>And so the two emerged into the modern world, in the grounds of a strange school, no one there seemed overly shocked by the appearance of a Sidhe or a princess in ancient dress, and the two were quickly approached by an offical who led them off and explained the nature of the High School and the place and time they were now in. </p><p></p><p>Devestated by the loss of family and friends Arestis had little else she could do other than accept an enrollment in the school. Bound by his feelings for the princess more than by his oath anymore Lugh decided to enrol at the school too.</p><p></p><p>After his first week at the High School Lugh has learnt that there seems to be a reason human's grow up so quickly, they seem to be hell bent on killing each other.</p><p></p><p>Appearance:</p><p>Lugh (Primary Aspect) (<span style="color: Plum">Normal face (being nice)</span> (Plum), <span style="color: DarkOrchid">Real tone (usually <em>in thoughts</em>)</span>(DarkOrchid), <span style="color: Purple">Angered (Unbolded represents vengeful anger,<strong>Bold represents immediate angry</strong>)</span>(Purple))</p><p>True Form: Lugh's true form is a gender neutral humanoid about 7' tall, who's very skinny and very pale, with silver hair, and violet eyes. </p><p></p><p>Usual appearance: Lugh usually appears as an fairly young elf unusually tall for his age, about 5" in height, with silver hair and violet eyes. He is surrounded with an unearthly aura of confidence that clearly marks him as something distinctly other than an elf. His dress is fairly formly, but modern.</p><p></p><p>Battle Glamour: When in combat Lugh appears a a 7' tall, elf-like creature, slender and tall, with sharply pointed ears, and slightly pointed teeth, his eyes turn a blackish purple and his hair glows bright silver. His clothing also takes on characteristics remniscent of armour.</p><p></p><p>Brenna (Alternate Form) (<span style="color: red">Normal</span> (Red), <span style="color: darkred">Seductive</span> (DarkRed))</p><p>Brenna appears as a female elf, about 4' 4" in height, she has shoulder length brown hair, and unnaturally emerald eyes. Brenna's dress is black, and only comes down as far as a miniskirt, and is tightly fitting. The dress is supplemented with a fair amount of dark eyeshadow, and ruby coloured lipstick. The hem of the dress is marked with red stars. Brenna is also marked by an unearthly aura of pure arrogance. </p><p></p><p>Princess Arestis (Significant Other) (NPC):</p><p>A young human girl with long golden hair and blue eyes. Her dress seems rather formal and several centuries out of date.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1152876, member: 190"] I used a CP to change the Adventurer d4 to a d8 for a level and counted the Elf immunity to sleep cost as part of the Immunity (Sleep) power if this is unacceptable let me know and I'll swap it out. Lugh Mac Nugall Male Elf Adventurer 3 Str 12 (6 CP) Dex 20 (9 CP) Con 12 (7 CP) Int 20 (18 + 2 Enhanced Intelligence I) (9 CP) Wis 18 (16 + 2 Enhanced Wisdom I) (8 CP) Cha 20 (18 + 2 Enhanced Charisma 1) (9 CP) Stats CP = 48 Alternate Form Rank 0 (2 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total) Animal Friendship Rank 3 (3 cp) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total) Art of Distraction Rank 3 (3 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total) Attack Combat Mastery I (3 CP) Aura of Command Rank 3 (3 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (1 CP total) Enhanced Charisma I (1 CP) Enhanced Wisdom I (1 CP) Enhanced Intelligence I (1 CP) Heightened Awareness Rank 1 (1 CP) Heightened Senses Rank 3 (Type 1: Sight, Hearing Type 2:Darkvision) (3 CP) Jumping Rank 1 ( 1 CP) Mind Control Rank 1 6 CP Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (4 CP total) Mind Shield I (1 CP), Projection Rank 1 (4 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (2 CP total) Regeneration Rank 1 (4 CPs) Reincarnation I (Cold Iron In Contact with Lugh at the time of death or during the recovery period (Difficult) (4 CP) (Flaw: Detecable Magic,Mental,Spiritual (2 BP))* (2 CP Total) Sixth Sense Rank 2 (Magic,Cold-Forged Iron) (2 CP) Special Defense Rank 10 (Aging x2,Sleep x2,Hunger x2, Breathe x2, Pain x2) ( 10 CP) Special Movement Rank 4 (Catlike,Lightfooted,Untrackable,Wall Bounding) (4 CP) Telepathy Rank 2 (6 CP) Flaw: Detectable (Magic,Mental and Spiritual) 2 BP (4 CP total) Attributes CP = 47 *When killed without cold forged iron Lugh will recover from the damage within a few weeks, as long as some part of his remains are recovered and given appropriate care, during the recovery period Lugh's remains radiate magic, and his spirit and mind can be detected in the remnants. Defects Achilles Heel (Uncommon) (Cold-Forged Iron) (2 BP) Bane (Cold-Iron) (1 BP) Vulnerability (Alternate Form,Animal Friendship,Art of Distraction,Aura of Command,Regeneration,Telepathy,Mind Control,Projection are inaccessable in the presence of cold-forged iron) (3 BP) Marked III (3 BP) (Surrounded by Unearthly Aura) S.O. (3 BP) (Princess Arestis) Unique Defect (Cannot Break Given Word) 1 CP HD: 2d8 (16) +1d4 (4) +3 (23 hp) (Upgrade 2 HD to d8 for level 2 CP) Energy Points: 16 BAB: +2 Attack: +7 Melee +7 Ranged Defence: +5 Dex Fort: +2 Ref: +6 Will: +5 (+7 vs Mind Control) Movement: 60 Feats: 1st Level Feat: Incomple Training (2 BP) 3rd Level Feat: Incomplete Training (2 BP) Racial Bonus: Incomplete Training (2 BP) Skills: ( (4+4) x 4 + (4+5) x2 = 50 SP) Hide 5 Ranks +5 (Dex) = +10 Knowledge (Arcane) 4 Ranks + 5 (Int) = +9 Knowledge (Occult) 4 Ranks + 5 (Int) = +9 Knowledge (Nature) 2 Ranks + 5 (Int) = +7 Listen 4 Ranks +4 Wis +2 Heightened Awareness +4 Heightened Senses = +14 Move Silently 4 Ranks + 5 (Dex) = +9 Power Usage (Mind Reading) 6 + 4 (Wis) = +10 Power Usage (Mind Control) 6 + 4 (Wis) + 1 (Rank Bonus)= +11 : Power Usage (Projection) 6 + 4 (Wis) = +10 : Perform 4 Ranks + 5 (Cha) = +9 Spot 4 Ranks +4 Wis +4 Heightened Senses +2 Heightened Awareness = +14 Speak Languages (Japanese) 1 Rank + 5 (Int) = +6 Total CP: 98 Total CP Allowed: 55 + 4 (Elf) + 17 (Adventurer) + 19 (Defects) + 3 (Bonus)= 98 CP Background and History Lugh is a Sidhe (pronounced Shee) a creature from the plane of Faerie, and more than 600 years ago, Lugh was about the age of a teenager for his race. He foolishly wandered out of Faerie across one of the borders between here and there. Emerging onto a beach, as twilight fell, the young boy immediately did what came naturally, he looked for something interesting to do. So he wandered up the beach where he eventually came upon a castle overlooking the sea. Lugh made his way up to the castle and approached the gates, a guard was about to challenge him but drawing on his racial abilities Lugh read the poor man's mind and then let his features flow into the form of one of the other guards, and so was granted access to the castle. Happy with this accomplishment Lugh made his way through the castle sneaking around and observing. He made his way around the castle until he came upon the dining room were the inhibatants were eating, Lugh was immediately struck by the beauty of a girl who was about his own age in human terms. Plucking information from the mind of the diner's he learned that the girl was the Princess Arestis and this was the castle of the royal family of the area. Lugh decided that he'd found himself something interesting and slipped out of the castle, at least that was his plan. Unfortunately for Lugh the royal family had a court wizard, who had detected his snooping and so as he was making his way out he find himself confronted by the old magus, Lugh was not particularly bothered until he discovered the little old man was carrying a talisman of iron and was well aware of his nature. Fortunately for Lugh when the man discovered that Lugh was rather purposeless and rather smitten with the princess, the old man had an idea, and forced Lugh to give his word to protect the Princess Arestis. Lugh decided to go along with this since he had very little choice in the matter. Unfortunately for Lugh this vow had more consequences than he'd expect. Guarding the princess he discovered she had a mischevious nature much like his own, which he found highly amusing, even if it did make keeping her safe as he'd sworn slightly more difficult, and he found himself developing feelings for the girl and a real desire to protect her from harm formed in him. Less than a month later the castle was overrun and the kingdom was overtaken by an opposing ruler. The magus, Arestis and Lugh were cornered by the evil kings wizard who easily slew the old magus and then on seeing Lugh and the Princess he decided that death was nowhere near cruel enough and he cast a spell that ripped open a hole in space and time and sent Arestis hurtling to an unknown destination, bound by his oath and his feelings for the princess Lugh threw himself throught the portal. And so the two emerged into the modern world, in the grounds of a strange school, no one there seemed overly shocked by the appearance of a Sidhe or a princess in ancient dress, and the two were quickly approached by an offical who led them off and explained the nature of the High School and the place and time they were now in. Devestated by the loss of family and friends Arestis had little else she could do other than accept an enrollment in the school. Bound by his feelings for the princess more than by his oath anymore Lugh decided to enrol at the school too. After his first week at the High School Lugh has learnt that there seems to be a reason human's grow up so quickly, they seem to be hell bent on killing each other. Appearance: Lugh (Primary Aspect) ([COLOR=Plum]Normal face (being nice)[/color] (Plum), [COLOR=DarkOrchid]Real tone (usually [i]in thoughts[/i])[/color](DarkOrchid), [COLOR=Purple]Angered (Unbolded represents vengeful anger,[b]Bold represents immediate angry[/b])[/color](Purple)) True Form: Lugh's true form is a gender neutral humanoid about 7' tall, who's very skinny and very pale, with silver hair, and violet eyes. Usual appearance: Lugh usually appears as an fairly young elf unusually tall for his age, about 5" in height, with silver hair and violet eyes. He is surrounded with an unearthly aura of confidence that clearly marks him as something distinctly other than an elf. His dress is fairly formly, but modern. Battle Glamour: When in combat Lugh appears a a 7' tall, elf-like creature, slender and tall, with sharply pointed ears, and slightly pointed teeth, his eyes turn a blackish purple and his hair glows bright silver. His clothing also takes on characteristics remniscent of armour. Brenna (Alternate Form) ([color=red]Normal[/color] (Red), [color=darkred]Seductive[/color] (DarkRed)) Brenna appears as a female elf, about 4' 4" in height, she has shoulder length brown hair, and unnaturally emerald eyes. Brenna's dress is black, and only comes down as far as a miniskirt, and is tightly fitting. The dress is supplemented with a fair amount of dark eyeshadow, and ruby coloured lipstick. The hem of the dress is marked with red stars. Brenna is also marked by an unearthly aura of pure arrogance. Princess Arestis (Significant Other) (NPC): A young human girl with long golden hair and blue eyes. Her dress seems rather formal and several centuries out of date. [/QUOTE]
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