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Animism in D&D
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<blockquote data-quote="Haldrik" data-source="post: 8080782" data-attributes="member: 6694221"><p>A nature spirit an actual physical feature within the landscape, skyscape, and waterscape of nature.</p><p></p><p>Also, a nature spirit is weirdly dependent on humans. The human culture that gives mental attention to a natural feature "creates" a nature spirit. For example, to the degree that a culture can meaningfully distinguish one tree from an other tree, it likewise creates a distinction between the mind of tree and the mind of an other tree. Or one stone is recognizably different from an other stone. Thus each stone has its own spirit.</p><p></p><p>But if a culture fails to distinguish between features, and the features lack "significance", then likewise there are no nature spirits for it.</p><p></p><p>I seems like each nature spirit player character also adopts a nearby local community or even specific human family. The nature spirit can be fond of these humans and be a guardian of them. For example, a neat boulder in the farm of a human, might protect the family of the farm, because of a good deed that one of their ancestors did. Or the nature spirit can be annoyed with these humans and be adversarial against them. Or both, in a complex human-like relationship. So there is an ingame relationship happening.</p><p></p><p>The thing about a rock is, the rock is normally happy being a rock. And kinda just sits there. But sometimes the rock is curious about a particular human, or sometimes the rock is motivated by relationships with other natural features.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8080782, member: 6694221"] A nature spirit an actual physical feature within the landscape, skyscape, and waterscape of nature. Also, a nature spirit is weirdly dependent on humans. The human culture that gives mental attention to a natural feature "creates" a nature spirit. For example, to the degree that a culture can meaningfully distinguish one tree from an other tree, it likewise creates a distinction between the mind of tree and the mind of an other tree. Or one stone is recognizably different from an other stone. Thus each stone has its own spirit. But if a culture fails to distinguish between features, and the features lack "significance", then likewise there are no nature spirits for it. I seems like each nature spirit player character also adopts a nearby local community or even specific human family. The nature spirit can be fond of these humans and be a guardian of them. For example, a neat boulder in the farm of a human, might protect the family of the farm, because of a good deed that one of their ancestors did. Or the nature spirit can be annoyed with these humans and be adversarial against them. Or both, in a complex human-like relationship. So there is an ingame relationship happening. The thing about a rock is, the rock is normally happy being a rock. And kinda just sits there. But sometimes the rock is curious about a particular human, or sometimes the rock is motivated by relationships with other natural features. [/QUOTE]
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