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Animosity between traditional gamers and LARPers?
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<blockquote data-quote="Old One" data-source="post: 325654" data-attributes="member: 83"><p><strong>Tacky...</strong></p><p></p><p></p><p></p><p>I can only speak from my own personal experience with a NERO variant...</p><p></p><p>In Wildlands, you have a finite number of deaths the character can return from (similar to "raise dead" or "resurrection"). The first 2 deaths are "free", then you go to the <strong>Bag</strong>. The Bag has 10 stones in it. For every death over two, one black stone goes into the bag along with the white ones.</p><p></p><p>When your friends call you back from the dead, you have to draw from the bag. If you draw a black stone that's it...end of character, please create a new one. </p><p></p><p>I would say that ~ 60%+ of the players don't hold back with their PCs. In 2.5 season, my character died 4 times (twice in one event), so my odds are starting to get pretty long. I know players that have gone through 3-4 characters in that same time frame because they died so much.</p><p></p><p>OTOH, one of the players in our group is <strong>ULTRA</strong>-cautious, which is weird since he plays a fighter-type. He doesn't put his neck out, hangs back in fights and seems worried about his character dying. Interestingly, he doesn't play that way in tabletop.</p><p></p><p>Most of us, however, are pretty bold...we don't play recklessly, but we go all out. We consistently field one of the bigger "teams" at most events (out of 75 players, 10-12 usually come from our "House"), so when something major is afoot and big baddie is menacing the town were are always in the thick of it<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 325654, member: 83"] [b]Tacky...[/b] I can only speak from my own personal experience with a NERO variant... In Wildlands, you have a finite number of deaths the character can return from (similar to "raise dead" or "resurrection"). The first 2 deaths are "free", then you go to the [b]Bag[/b]. The Bag has 10 stones in it. For every death over two, one black stone goes into the bag along with the white ones. When your friends call you back from the dead, you have to draw from the bag. If you draw a black stone that's it...end of character, please create a new one. I would say that ~ 60%+ of the players don't hold back with their PCs. In 2.5 season, my character died 4 times (twice in one event), so my odds are starting to get pretty long. I know players that have gone through 3-4 characters in that same time frame because they died so much. OTOH, one of the players in our group is [b]ULTRA[/b]-cautious, which is weird since he plays a fighter-type. He doesn't put his neck out, hangs back in fights and seems worried about his character dying. Interestingly, he doesn't play that way in tabletop. Most of us, however, are pretty bold...we don't play recklessly, but we go all out. We consistently field one of the bigger "teams" at most events (out of 75 players, 10-12 usually come from our "House"), so when something major is afoot and big baddie is menacing the town were are always in the thick of it:)! ~ Old One [/QUOTE]
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