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Animosity between traditional gamers and LARPers?
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<blockquote data-quote="Old One" data-source="post: 326203" data-attributes="member: 83"><p><strong>Some Truth to That...</strong></p><p></p><p></p><p></p><p>Tacky -</p><p></p><p>There is some truth to what you say here...but combat, at least in the fantasy LARPs I have played in, are governed by a reasonable rule set. No body-to-body contact (sorry, no shield rushes or bashes), no "machine-gunning" - striking so fast that you can't call out your damage with each swing, etc. Plus, the weapons, armor and dress that you choose really help you stay "in character" to a large degree...ie, you can be a stealth rogue, looking for an ideal backstab chance or a frontline meatshield using sword and shield or a battlemage hurling flame bolts and icebolts.</p><p></p><p></p><p></p><p>I don't have any experience with Vampire, so I have no idea of the level of metagaming involved. In NERO though, some creatures have +1 (or more) strength. If you are trying to hold a door shut and a creature w/ +1 stength is on the other side, then the NPC playing the critter calls out "+1 strength and automatically forces the door open.</p><p></p><p>There are all manner of buffs, weapon enhancements and even mind controlling effects. "Vampire Charm" turns you into the vampire's slave for 10 minutes (although certain races can buy feats to resist the effect). I will say that it takes a bit of time to learn all of the effects, but it is no more difficult than learning a tabletop system.</p><p></p><p></p><p></p><p>I came to LARPs pretty late (past age 30) and have always concentrated on fighter-types because I like the physical challenge. I also really like actually doing it...you don't roll the dice for resolution...you actually have to pick the lock, disarm the trap, jump from rock to rock over the boiling lava, track down the bandit leader, scour the town to recover the pieces of the ancient artifact, etc. </p><p></p><p>Although I love tabletop games with a passion, the thrill of accomplishing a major quest or defeating an major enemy in the context of an ongoing LARP campaign is pretty awesome. The key is really finding one that you like with players and NPCs that you enjoy being around.</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 326203, member: 83"] [b]Some Truth to That...[/b] Tacky - There is some truth to what you say here...but combat, at least in the fantasy LARPs I have played in, are governed by a reasonable rule set. No body-to-body contact (sorry, no shield rushes or bashes), no "machine-gunning" - striking so fast that you can't call out your damage with each swing, etc. Plus, the weapons, armor and dress that you choose really help you stay "in character" to a large degree...ie, you can be a stealth rogue, looking for an ideal backstab chance or a frontline meatshield using sword and shield or a battlemage hurling flame bolts and icebolts. I don't have any experience with Vampire, so I have no idea of the level of metagaming involved. In NERO though, some creatures have +1 (or more) strength. If you are trying to hold a door shut and a creature w/ +1 stength is on the other side, then the NPC playing the critter calls out "+1 strength and automatically forces the door open. There are all manner of buffs, weapon enhancements and even mind controlling effects. "Vampire Charm" turns you into the vampire's slave for 10 minutes (although certain races can buy feats to resist the effect). I will say that it takes a bit of time to learn all of the effects, but it is no more difficult than learning a tabletop system. [b][/B] I came to LARPs pretty late (past age 30) and have always concentrated on fighter-types because I like the physical challenge. I also really like actually doing it...you don't roll the dice for resolution...you actually have to pick the lock, disarm the trap, jump from rock to rock over the boiling lava, track down the bandit leader, scour the town to recover the pieces of the ancient artifact, etc. Although I love tabletop games with a passion, the thrill of accomplishing a major quest or defeating an major enemy in the context of an ongoing LARP campaign is pretty awesome. The key is really finding one that you like with players and NPCs that you enjoy being around. ~ Old One [/QUOTE]
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