Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Animosity between traditional gamers and LARPers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dr jekyll" data-source="post: 328110" data-attributes="member: 6553"><p>I've seen pictures of the latex weapons, from various web sites. They really look very nice. Much much cooler than our round foam weapons. I've also seen some nice looking pvc pipe weapons, but there are questions as to weapon safety.</p><p></p><p>The game I've looked at near Seattle has a lot of Amtgaard players, and they use a very small-diameter kite-pole wrapped with shipping foam and covered with cloth instead of duct tape.</p><p></p><p>The cloth covering can be cool, but I find they really go for the super-light-weight weapons, and the machine-gunning is excessive, in my not-so-humble opinion. I prefer a slower, more cinematic feel, with perhaps a little time for threats and oaths and battlecries.</p><p></p><p>The biggest problem with US-style weapons is rain. Duct tape isn't completely water-proof, and on a rainy weekend, they can get heavy.</p><p></p><p></p><p></p><p>I like being in the thick of the battle, and sword and board or a Greatsword is really what I like. For arrows, the best I've seen here is either the Nerf variety, or a cool variant using packets. If you heat PVC pipe, you can curve it. Then pad it out like a weapon, so it looks like, well, a bow. No string. Then tie a tail to your arrow packets. When you 'shoot' you make a bow-drawing motion and then toss the packet. It's safe, it's effective, and it looks pretty cool.</p><p></p><p></p><p></p><p>I've never played a statless boffer larp game. Tho really the only stats you need are hit-points and magic-points. I have noticed that in most of the Euro games I've looked at death is final. This whole concept of multiple resurrections and "taking a death" really seems to be a US thing.</p><p></p><p>There are US Larps that don't have a linked plot, I try to avoid them. Part of the appeal of the Larp for me is role-playing through the campaign, seeing the character develop and affect and be changed by the story-line over a multi-year period. That said, some of the newer games have a 5-year plan (like Babylon 5) that they stick to and once it's done it's over. It's a feel that I think I like.</p><p></p><p>I saw guy take his 'final death' on the second day of the very last event of a campaign. And he created a new character on the spot and played him for the remaining hours that were left. Pretty cool.</p><p></p><p>dr jekyll</p></blockquote><p></p>
[QUOTE="dr jekyll, post: 328110, member: 6553"] I've seen pictures of the latex weapons, from various web sites. They really look very nice. Much much cooler than our round foam weapons. I've also seen some nice looking pvc pipe weapons, but there are questions as to weapon safety. The game I've looked at near Seattle has a lot of Amtgaard players, and they use a very small-diameter kite-pole wrapped with shipping foam and covered with cloth instead of duct tape. The cloth covering can be cool, but I find they really go for the super-light-weight weapons, and the machine-gunning is excessive, in my not-so-humble opinion. I prefer a slower, more cinematic feel, with perhaps a little time for threats and oaths and battlecries. The biggest problem with US-style weapons is rain. Duct tape isn't completely water-proof, and on a rainy weekend, they can get heavy. I like being in the thick of the battle, and sword and board or a Greatsword is really what I like. For arrows, the best I've seen here is either the Nerf variety, or a cool variant using packets. If you heat PVC pipe, you can curve it. Then pad it out like a weapon, so it looks like, well, a bow. No string. Then tie a tail to your arrow packets. When you 'shoot' you make a bow-drawing motion and then toss the packet. It's safe, it's effective, and it looks pretty cool. I've never played a statless boffer larp game. Tho really the only stats you need are hit-points and magic-points. I have noticed that in most of the Euro games I've looked at death is final. This whole concept of multiple resurrections and "taking a death" really seems to be a US thing. There are US Larps that don't have a linked plot, I try to avoid them. Part of the appeal of the Larp for me is role-playing through the campaign, seeing the character develop and affect and be changed by the story-line over a multi-year period. That said, some of the newer games have a 5-year plan (like Babylon 5) that they stick to and once it's done it's over. It's a feel that I think I like. I saw guy take his 'final death' on the second day of the very last event of a campaign. And he created a new character on the spot and played him for the remaining hours that were left. Pretty cool. dr jekyll [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Animosity between traditional gamers and LARPers?
Top