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Animus' Eberron Game PC thread
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<blockquote data-quote="Nephis" data-source="post: 2016394" data-attributes="member: 20459"><p><strong>Jem the Mercurial</strong> (pretty much done)</p><p>Female Changeling Rogue 3</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p><strong>Jem</strong> (Player: Julia)</p><p>Female Changeling Rogue 3</p><p>Alignment: Neutral </p><p>Deity: The Traveler</p><p>Region of Origin: unknown</p><p>Current Experience: 3001 xp</p><p></p><p>Next Level: 6,000 xp</p><p>Funds: 254gp 8sp</p><p></p><p>Strength 10 (+0)</p><p>Dexterity 14 (+2)</p><p>Constitution 12 (+1)</p><p>Intelligence 16 (+3)</p><p>Wisdom 9 (-1)</p><p>Charisma 13 (+1)</p><p></p><p>Languages: Common, Auran, Dwarven, Elven, Giant, Gnome, Halfling, Terran (3 bonus, 4 "bought" languages)</p><p></p><p>Changeling traits:</p><p>• humanoid, shapeshifter subtype</p><p>• +2 racial bonus on saves vs. sleep and charm</p><p>• +2 racial bonus to bluff, intimidate, sense motive</p><p>• speak language is a class skill</p><p>• minor shape change (supernatural ability) alter appearance as though using <em>disguise self</em>. when using this ability +10 circumstance bonus to disguise checks. full-round action</p><p></p><p>Total Hit Points: 18 </p><p>Action Points: 6 (this level)</p><p>Speed: 30 feet </p><p>Armor Class: 16 = 10 + 4 [chain shirt] +2 [dexterity] </p><p>Touch AC: 12</p><p>Flat-footed: 14</p><p></p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +2 = 1 [base] +1 [constitution]</p><p>Reflex save: +5 = 3 [base] +2 [dexterity] </p><p>Will save: +0 = 1 [base] -1 [wisdom] </p><p>Attack (melee): +0 = 2 [base] +1 [strength] - 1 [reckless] - 2 non-combattant</p><p>Attack (unarmed): +0 = 2 [base] +1 [strength] - 1 [reckless] - 2 non-combattant </p><p>Attack (missile): +4 = 2 [base] +2 [dexterity] </p><p>Grapple check: +3 = 2 [base] +1 [strength] </p><p></p><p>Class Feats:</p><p>Basic Weapon Proficiency</p><p>Light Blades Weapon Proficiency</p><p>Crossbows Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Sneak Attack +2d6</p><p>Trapfinding</p><p>Trapsense +1</p><p>Evasion</p><p></p><p>Chosen Feats:</p><p>Action Boost [use d8 instead of d6]</p><p>Combat Expertise</p><p>Persuasive [+2 bluff and intimidate]</p><p>Improved Feint [in combat, bluff as move action]</p><p></p><p>Traits and Faults:</p><p>Reckless [+1 damage/-1 melee attacks] [i'm going to be using the second description of this trait, which is the opposite of reckless - a hesitancy to join melee causes her to often miss, but when she does, she does a little more damage than you'd expect]</p><p>Skinny [+1 escape artist, -2 strength check vs. bullrush or overrun]</p><p>Non-combattant [-2 melee attacks]</p><p>Frail [-1 hit point/level]</p><p></p><p></p><p>Skill Name [ranks]</p><p>+3 Appraise [0] +3 Int </p><p>+2 Balance [0] +2 Dex </p><p>+11 Bluff [6] +1 Cha +2 Changeling +2 Persuasive</p><p>+0 Climb [0] +0 Str </p><p>+1 Concentration [0] +1 Con </p><p>+6 Decipher Script [3] +3 Int </p><p>+9 Diplomacy [4] +1 Cha +2 Changeling +2 Bluff</p><p>+8 Disable Device [6] +2 Dex </p><p>+9/+19 Disguise [6] +1 Cha +2 Changeling +2 Bluff (additional +10 using <em>disguise self</em> ability)</p><p>+3 Escape Artist [0] +2 Dex +1 Skinny</p><p>+6 Forgery [3] +3 Int </p><p>+9 Gather Information [6] +1 Cha +2 Knowledge (local)</p><p>-1 Heal [0] -1 Wis </p><p>+2 Hide [2] +2 Dex </p><p>+7 Intimidate [0] +1 Cha +2 Changeling +2 Bluff +2 Persuasive</p><p>+0 Jump [0] +0 Str </p><p>+9 Knowledge (local) [6] +3 Int</p><p>-1 Listen [0] -1 Wis </p><p>+2 Move Silently [0] +2 Dex </p><p>+8 Open Lock [6] +2 Dex</p><p>+2 Ride [0] +2 Dex </p><p>+9 Search [6] +3 Int </p><p>+7 Sense Motive [6] -1 Wis +2 Changeling </p><p>+6 Sleight of Hand [2] +2 Dex +2 Bluff</p><p>Speak Language [4] </p><p>-1 Spot [0] -1 Wis </p><p>-1 Survival [0] -1 Wis</p><p>+0 Swim [0] +0 Str </p><p>+2 Tumble [0] +2 Dex </p><p>+3 Use Magic Device [2] +1 Cha</p><p>+2 Use Rope [0] +2 Dex </p><p></p><p>Weapons and Armor: </p><p>Mithril chain shirt [light; +4AC; max dex +6; check penalty -0; 10 lb]</p><p>masterwork short sword [1d6 +1 (reckless), 19-20/x2, 2 lb]</p><p>dagger [1d4 +1 (reckless), 19-20/x2, 1 lb]</p><p>repeating light crossbow [1d8, 19-20/x2, 5-bolt clips, 80', 6 lb]</p><p></p><p>Jem's Equipment: </p><p>19 lbs of Weapons / Armor</p><p>4 lb bolts [4 5-bolt clips]</p><p>10 lb explorer's outfit</p><p>2 lb Backpack</p><p>5 lb Bedroll</p><p>1 lb Beltpouch</p><p>1 lb Empty Sacks (2)</p><p>6 lb Sack [containing Everburning Torch, 2 smokesticks, 2 sets/caltrops]</p><p>1 lb Mirror </p><p>4 lb Rations (1 day) x 4 </p><p>5 lb Rope (50', silk)</p><p>4 lb Waterskin</p><p>clothes </p><p>-- Flint and steel</p><p>-- ID papers, Travel papers <em>* not paid for yet - forgot cost</em></p><p></p><p></p><p>Total: 57 lb (so far - will probably change a couple of things due to excess weight)</p><p>(-33 lb / 34-66 lb / 67-100 lb)</p><p>Cost: 2435 gp 2 sp (so far)</p><p></p><p>Money Remaining</p><p>Gold: xxx gp</p><p>Silver: xxx sp</p><p>Copper: xxx cp</p><p>Gems: xxx</p><p></p><p>Jem's Magic items:</p><p>3 potions of <em>cure light wounds</em> </p><p>1 potion of <em>cure moderate wounds</em> </p><p></p><p>General:</p><p>Size: Medium</p><p>Height: 5' 7"</p><p>Weight: 115 lb</p><p>as changeling:</p><p>Skin: pale grey</p><p>Eyes: milky white</p><p>Hair: whispy grey (slightly darker than her skin)</p><p>usual appearance:</p><p>as young female human:</p><p>Skin: lightly tan</p><p>Eyes: brown</p><p>Hair: mid-length thick, black curly hair</p><p></p><p>Description/Personality</p><p>Jem's companions have rarely seen her true appearance. Indeed, it's quite possible that they never have, for she has learned to caution over the years. For instance, she will "shift" her appearance as the situation warrants. Having found that people tend to ignore pretty women (but not truly beautiful ones), she has developed some variations on a pretty young woman - usually with dark curly hair - elven when useful, half-elven when appropriate, usually human. When necessary, she will "shift" into a male form, if a female one seems inappropriate or dangerous.</p><p></p><p>Despite the deceptive nature of transformation, Jem is cheerful and easygoing, looking at the world with a clear and open gaze. She herself sees her "shifting" as self-protective and useful, rather than deliberately deceitful. After all, don't we all tell lies of various sorts in our own daily lives, especially to ourselves? </p><p></p><p>Jem's build is very slender - some might say skinny - and she looks as if a slight wind might topple her over. This causes her to approach combat with a certain amount of caution, knowing that her build puts her at a great disadvantage to certain types of foe. Wherever she can, she'll use her skills of cunning to aid her, trying to keep out of the way of larger enemies, or at the side of (a little behind?) her stalwart companions.</p><p></p><p>If asked about her origins, it's rather difficult for Jem to say - not necessarily because they are a secret, but more due to the fact of her family's roaming since (and probably prior to) her birth. She's traveled quite extensively, first with her family, then later on her own or with fellow adventurers. Along the way, she has picked up a love of languages and of exotic foods. To her great disappointment, the latter love has had no great effect on her slender physique.</p></blockquote><p></p>
[QUOTE="Nephis, post: 2016394, member: 20459"] [B]Jem the Mercurial[/B] (pretty much done) Female Changeling Rogue 3 -------------------------------------------------------------------------------- [B]Jem[/B] (Player: Julia) Female Changeling Rogue 3 Alignment: Neutral Deity: The Traveler Region of Origin: unknown Current Experience: 3001 xp Next Level: 6,000 xp Funds: 254gp 8sp Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 16 (+3) Wisdom 9 (-1) Charisma 13 (+1) Languages: Common, Auran, Dwarven, Elven, Giant, Gnome, Halfling, Terran (3 bonus, 4 "bought" languages) Changeling traits: • humanoid, shapeshifter subtype • +2 racial bonus on saves vs. sleep and charm • +2 racial bonus to bluff, intimidate, sense motive • speak language is a class skill • minor shape change (supernatural ability) alter appearance as though using [I]disguise self[/I]. when using this ability +10 circumstance bonus to disguise checks. full-round action Total Hit Points: 18 Action Points: 6 (this level) Speed: 30 feet Armor Class: 16 = 10 + 4 [chain shirt] +2 [dexterity] Touch AC: 12 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +5 = 3 [base] +2 [dexterity] Will save: +0 = 1 [base] -1 [wisdom] Attack (melee): +0 = 2 [base] +1 [strength] - 1 [reckless] - 2 non-combattant Attack (unarmed): +0 = 2 [base] +1 [strength] - 1 [reckless] - 2 non-combattant Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +3 = 2 [base] +1 [strength] Class Feats: Basic Weapon Proficiency Light Blades Weapon Proficiency Crossbows Weapon Proficiency Light Armor Proficiency Sneak Attack +2d6 Trapfinding Trapsense +1 Evasion Chosen Feats: Action Boost [use d8 instead of d6] Combat Expertise Persuasive [+2 bluff and intimidate] Improved Feint [in combat, bluff as move action] Traits and Faults: Reckless [+1 damage/-1 melee attacks] [i'm going to be using the second description of this trait, which is the opposite of reckless - a hesitancy to join melee causes her to often miss, but when she does, she does a little more damage than you'd expect] Skinny [+1 escape artist, -2 strength check vs. bullrush or overrun] Non-combattant [-2 melee attacks] Frail [-1 hit point/level] Skill Name [ranks] +3 Appraise [0] +3 Int +2 Balance [0] +2 Dex +11 Bluff [6] +1 Cha +2 Changeling +2 Persuasive +0 Climb [0] +0 Str +1 Concentration [0] +1 Con +6 Decipher Script [3] +3 Int +9 Diplomacy [4] +1 Cha +2 Changeling +2 Bluff +8 Disable Device [6] +2 Dex +9/+19 Disguise [6] +1 Cha +2 Changeling +2 Bluff (additional +10 using [I]disguise self[/I] ability) +3 Escape Artist [0] +2 Dex +1 Skinny +6 Forgery [3] +3 Int +9 Gather Information [6] +1 Cha +2 Knowledge (local) -1 Heal [0] -1 Wis +2 Hide [2] +2 Dex +7 Intimidate [0] +1 Cha +2 Changeling +2 Bluff +2 Persuasive +0 Jump [0] +0 Str +9 Knowledge (local) [6] +3 Int -1 Listen [0] -1 Wis +2 Move Silently [0] +2 Dex +8 Open Lock [6] +2 Dex +2 Ride [0] +2 Dex +9 Search [6] +3 Int +7 Sense Motive [6] -1 Wis +2 Changeling +6 Sleight of Hand [2] +2 Dex +2 Bluff Speak Language [4] -1 Spot [0] -1 Wis -1 Survival [0] -1 Wis +0 Swim [0] +0 Str +2 Tumble [0] +2 Dex +3 Use Magic Device [2] +1 Cha +2 Use Rope [0] +2 Dex Weapons and Armor: Mithril chain shirt [light; +4AC; max dex +6; check penalty -0; 10 lb] masterwork short sword [1d6 +1 (reckless), 19-20/x2, 2 lb] dagger [1d4 +1 (reckless), 19-20/x2, 1 lb] repeating light crossbow [1d8, 19-20/x2, 5-bolt clips, 80', 6 lb] Jem's Equipment: 19 lbs of Weapons / Armor 4 lb bolts [4 5-bolt clips] 10 lb explorer's outfit 2 lb Backpack 5 lb Bedroll 1 lb Beltpouch 1 lb Empty Sacks (2) 6 lb Sack [containing Everburning Torch, 2 smokesticks, 2 sets/caltrops] 1 lb Mirror 4 lb Rations (1 day) x 4 5 lb Rope (50', silk) 4 lb Waterskin clothes -- Flint and steel -- ID papers, Travel papers [I]* not paid for yet - forgot cost[/I] Total: 57 lb (so far - will probably change a couple of things due to excess weight) (-33 lb / 34-66 lb / 67-100 lb) Cost: 2435 gp 2 sp (so far) Money Remaining Gold: xxx gp Silver: xxx sp Copper: xxx cp Gems: xxx Jem's Magic items: 3 potions of [I]cure light wounds[/I] 1 potion of [I]cure moderate wounds[/I] General: Size: Medium Height: 5' 7" Weight: 115 lb as changeling: Skin: pale grey Eyes: milky white Hair: whispy grey (slightly darker than her skin) usual appearance: as young female human: Skin: lightly tan Eyes: brown Hair: mid-length thick, black curly hair Description/Personality Jem's companions have rarely seen her true appearance. Indeed, it's quite possible that they never have, for she has learned to caution over the years. For instance, she will "shift" her appearance as the situation warrants. Having found that people tend to ignore pretty women (but not truly beautiful ones), she has developed some variations on a pretty young woman - usually with dark curly hair - elven when useful, half-elven when appropriate, usually human. When necessary, she will "shift" into a male form, if a female one seems inappropriate or dangerous. Despite the deceptive nature of transformation, Jem is cheerful and easygoing, looking at the world with a clear and open gaze. She herself sees her "shifting" as self-protective and useful, rather than deliberately deceitful. After all, don't we all tell lies of various sorts in our own daily lives, especially to ourselves? Jem's build is very slender - some might say skinny - and she looks as if a slight wind might topple her over. This causes her to approach combat with a certain amount of caution, knowing that her build puts her at a great disadvantage to certain types of foe. Wherever she can, she'll use her skills of cunning to aid her, trying to keep out of the way of larger enemies, or at the side of (a little behind?) her stalwart companions. If asked about her origins, it's rather difficult for Jem to say - not necessarily because they are a secret, but more due to the fact of her family's roaming since (and probably prior to) her birth. She's traveled quite extensively, first with her family, then later on her own or with fellow adventurers. Along the way, she has picked up a love of languages and of exotic foods. To her great disappointment, the latter love has had no great effect on her slender physique. [/QUOTE]
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