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Animus' Eberron Game PC thread
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<blockquote data-quote="IamTheTest" data-source="post: 2096967" data-attributes="member: 25399"><p>Ash</p><p>Warforged Druid 3</p><p>STR 14 +2 (6 points)</p><p>DEX 14 +2 (6 points)</p><p>CON 14 +2 (4 points +2 racial)</p><p>INT 9 -1 (1 point)</p><p>WIS 14 +2 (10 points -2 racial)</p><p>CHA 7 -2 (1 point -2 racial)</p><p></p><p>Hit Points 24</p><p>AC 16 (10+2 dex+2 nat armor +2 heavy wood shield)</p><p>AC 18 when in a forrest (per warden initiate feat)</p><p>Init +2</p><p>BAB +2</p><p>Speed 30’</p><p>F/R/W 5/3/5</p><p></p><p>Melee +4</p><p></p><p>Scimitar 1d6 18-20/x2</p><p>Slam 1d4 20/x2</p><p></p><p>Medium, 6’0" tall, 300 wt</p><p>Wooden</p><p></p><p>Speaks Common</p><p></p><p>Skills Druid-18 ((4-1)*4+3+3)</p><p>Animal Empathy -2</p><p>Climb 7 (5 ranks +2 str)</p><p>Concentration 2</p><p>Handle Animal -1 (-2 cha +1 trait)</p><p>Heal 2</p><p>Intuit Direction 2</p><p>Jump 7 (5 ranks +2 str)</p><p>Knowledge Nature 4 (5 ranks -1 int)</p><p>Spellcraft -1</p><p>Swim 2</p><p>Survival 5 (3 ranks +2 wis)</p><p></p><p>Feats</p><p>-Warden Initiate</p><p>-Improved Critical (Scimitar)</p><p></p><p>Weapon Group</p><p>Druid Weapons</p><p>Basic Weapons</p><p></p><p>Warforged Traits</p><p>-Immune to poison, paralysis, disease, nausea, fatigue, sickness, and energy drain</p><p></p><p></p><p>Druid Abilities</p><p>Nature Sense</p><p>Woodland Stride</p><p>Trackless Step</p><p></p><p>Spells per Day Known</p><p>-0 Level: 5</p><p>-1st Level: 3</p><p>-2nd Level: 2</p><p></p><p>Spells Known</p><p>-0 Level (DC 12): Detect Magic, Purify Food and Drink, Light, Cure Minor Wounds, Mending</p><p>-1st Level (DC 13): Cure Light Wounds, Entangle, Obscurring Mist</p><p>-2nd Level (DC 14): Warp Wood, Heat Metal</p><p></p><p>Gear</p><p>Backpack (center back) 2gp</p><p>Bedroll (below backpack) 1sp</p><p>Waterskin 2gp</p><p>2 Torches (backpack) 2cp</p><p>Flint & Steel (backpack) 1gp</p><p>Warforged Repair Kit (backpack)50gp</p><p>50 gold pieces</p><p></p><p>Flaw- Shaky (suffer a -2 to ranged attack)</p><p>Trait- Uncivilized (+1 to handle animal and wild empathy, -1 to bluff, diplomacy, and gather information)</p><p></p><p>Personality- Ash is quiet. He is trusting of people, often times gullible. He seems to retain his trust in humanity despite his past.</p><p></p><p>Backround- Ash remembers little prior to the fateful Dravago day when he assisted his owner Klaus in the gathering of wood for the farm. Klaus collapsed lifting a log onto the wagon, when Ash came upon the body it was too late. Fearing he may be blamed for the death of his owner Ash ran deep into the forrest. The next day he was approached a druid. The druid took Ash under his wing culminating into Ash's initiation into the Wardens of the Wood. Ash has left the woodlands to quest upon order of an elder warden.</p></blockquote><p></p>
[QUOTE="IamTheTest, post: 2096967, member: 25399"] Ash Warforged Druid 3 STR 14 +2 (6 points) DEX 14 +2 (6 points) CON 14 +2 (4 points +2 racial) INT 9 -1 (1 point) WIS 14 +2 (10 points -2 racial) CHA 7 -2 (1 point -2 racial) Hit Points 24 AC 16 (10+2 dex+2 nat armor +2 heavy wood shield) AC 18 when in a forrest (per warden initiate feat) Init +2 BAB +2 Speed 30’ F/R/W 5/3/5 Melee +4 Scimitar 1d6 18-20/x2 Slam 1d4 20/x2 Medium, 6’0" tall, 300 wt Wooden Speaks Common Skills Druid-18 ((4-1)*4+3+3) Animal Empathy -2 Climb 7 (5 ranks +2 str) Concentration 2 Handle Animal -1 (-2 cha +1 trait) Heal 2 Intuit Direction 2 Jump 7 (5 ranks +2 str) Knowledge Nature 4 (5 ranks -1 int) Spellcraft -1 Swim 2 Survival 5 (3 ranks +2 wis) Feats -Warden Initiate -Improved Critical (Scimitar) Weapon Group Druid Weapons Basic Weapons Warforged Traits -Immune to poison, paralysis, disease, nausea, fatigue, sickness, and energy drain Druid Abilities Nature Sense Woodland Stride Trackless Step Spells per Day Known -0 Level: 5 -1st Level: 3 -2nd Level: 2 Spells Known -0 Level (DC 12): Detect Magic, Purify Food and Drink, Light, Cure Minor Wounds, Mending -1st Level (DC 13): Cure Light Wounds, Entangle, Obscurring Mist -2nd Level (DC 14): Warp Wood, Heat Metal Gear Backpack (center back) 2gp Bedroll (below backpack) 1sp Waterskin 2gp 2 Torches (backpack) 2cp Flint & Steel (backpack) 1gp Warforged Repair Kit (backpack)50gp 50 gold pieces Flaw- Shaky (suffer a -2 to ranged attack) Trait- Uncivilized (+1 to handle animal and wild empathy, -1 to bluff, diplomacy, and gather information) Personality- Ash is quiet. He is trusting of people, often times gullible. He seems to retain his trust in humanity despite his past. Backround- Ash remembers little prior to the fateful Dravago day when he assisted his owner Klaus in the gathering of wood for the farm. Klaus collapsed lifting a log onto the wagon, when Ash came upon the body it was too late. Fearing he may be blamed for the death of his owner Ash ran deep into the forrest. The next day he was approached a druid. The druid took Ash under his wing culminating into Ash's initiation into the Wardens of the Wood. Ash has left the woodlands to quest upon order of an elder warden. [/QUOTE]
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