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Animus Zombie Servitor
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<blockquote data-quote="Mesh Hong" data-source="post: 5144310" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well I like it, it has a lot of character which is always a good thing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Personally, I think this should be an Elite creature.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Rib Kick</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am a little dubious about an artillery creature having a basic melee attack at its standard attack modifier (instead of the usual -2) that dazes and allows a shift.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If I wanted to keep this attack as is, I would make it a melee recharge power and give it a standard melee basic attack:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Plate Bash</span></strong><span style="font-family: 'Verdana'"> (standard; at will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +22; 1d10+7 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stack Smash</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is an encounter attack that can only be used when bloodied and drastically changes the creatures tactics afterward, I would increase the damage to 4d10+7. I like the half damage on miss but I am unsure of the ongoing damage on miss (especially on a standard creature).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Embedded Shards</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a great idea, but on a standard creature it is open to massive abuse and is problematic at best, on an elite at this level it would be much more reasonable.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The problem with it is that if you had 5 of these in a standard encounter it would be quite possible that a level 17 PC could find themselves taking 30 ongoing damage, I know that 1 save ends it all but in my opinion this sort of stacking damage is Epic level.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Further comment</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">As I said I would prefer this as an Elite, personally I would drop its <strong>Dex</strong> down to 28 then make its <strong>Plate attack</strong> a <strong>Double Plate</strong> attack (throws 2 plates) and up its damage bonus on all attacks to +9 (from +7)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I would also change the Defences to:</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'">: 29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fort</span></strong><span style="font-family: 'Verdana'">: 29; <strong>Ref</strong>:32; <strong>Will</strong>: 30</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It also may as well have a higher necrotic resist, probably 20 or 15.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If I were to make this an elite I might further change <strong>Rib Kick</strong> to <strong>Roundhouse Rib Kick</strong>, and have it as a burst 1 attack;</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Roundhouse Rib Kick</span></strong><span style="font-family: 'Verdana'"> (standard, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; enemies only; attack +22 vs. Fortitude; 2d6+9 damage; on hit target is pushed 1 square and dazed until the end of Zombies next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway, these are only my opinions, I hope they help.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5144310, member: 73463"] [FONT=Verdana][COLOR=white]Well I like it, it has a lot of character which is always a good thing.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Personally, I think this should be an Elite creature.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Rib Kick[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I am a little dubious about an artillery creature having a basic melee attack at its standard attack modifier (instead of the usual -2) that dazes and allows a shift.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If I wanted to keep this attack as is, I would make it a melee recharge power and give it a standard melee basic attack:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]:bmelee: Plate Bash[/FONT][/B][FONT=Verdana] (standard; at will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +22; 1d10+7 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stack Smash[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is an encounter attack that can only be used when bloodied and drastically changes the creatures tactics afterward, I would increase the damage to 4d10+7. I like the half damage on miss but I am unsure of the ongoing damage on miss (especially on a standard creature).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Embedded Shards[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is a great idea, but on a standard creature it is open to massive abuse and is problematic at best, on an elite at this level it would be much more reasonable.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The problem with it is that if you had 5 of these in a standard encounter it would be quite possible that a level 17 PC could find themselves taking 30 ongoing damage, I know that 1 save ends it all but in my opinion this sort of stacking damage is Epic level.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Further comment[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]As I said I would prefer this as an Elite, personally I would drop its [B]Dex[/B] down to 28 then make its [B]Plate attack[/B] a [B]Double Plate[/B] attack (throws 2 plates) and up its damage bonus on all attacks to +9 (from +7)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would also change the Defences to:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana]: 29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Fort[/FONT][/B][FONT=Verdana]: 29; [B]Ref[/B]:32; [B]Will[/B]: 30[/FONT][/COLOR] [FONT=Verdana][COLOR=white]It also may as well have a higher necrotic resist, probably 20 or 15.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If I were to make this an elite I might further change [B]Rib Kick[/B] to [B]Roundhouse Rib Kick[/B], and have it as a burst 1 attack;[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]:close: Roundhouse Rib Kick[/FONT][/B][FONT=Verdana] (standard, recharge :5::6:)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 1; enemies only; attack +22 vs. Fortitude; 2d6+9 damage; on hit target is pushed 1 square and dazed until the end of Zombies next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway, these are only my opinions, I hope they help.[/COLOR][/FONT] [/QUOTE]
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