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Anita Blake Vampire Hunter
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<blockquote data-quote="Wolfwood2" data-source="post: 3008657" data-attributes="member: 39394"><p>I would start with the standard D&D vampire template and make the following modifications:</p><p></p><p>Allow template to be applied even to 1 hitdice humanoids. No "vampire spawn".</p><p></p><p>Reduce blood drain to 1 point of Constituion per 2 rounds. (It's also possible to come up with a complicated system involving how much blood a vampire needs to maintain its powers and how different sources of blood affect this, but that may be complexity beyond the needs of the game.)</p><p></p><p>Add a 1d6+str bite attack which can only be used in a grapple.</p><p></p><p>Change "Children of the Night" ability. This applies only to vampires with 10 or more hitdice. It allows the Vampire to Dominate (as per the spell) any single type of animal, dire versions of that animal, and lycanthropes that transform into that animal. Unlike the vampire's Dominate gaze, this does not require eye contact.</p><p></p><p>Alter Dominate slightly. Will save DC = 1/2 vampire's hitdice + cha modifier + 10. Caster level = hitdice. Dominate ends at sunrise. Dominate can also be used to duplicate the effect of a Modify Memory spell (separate will save).</p><p></p><p>Create Spawn requires draining of blood over three consecutive nights, at least 1 point of Constituion per night.</p><p></p><p>Remove Energy Drain completley.</p><p></p><p>Remove Alternate Form power.</p><p></p><p>Change Damage Reduction to DR/Silver only; no "or magic".</p><p></p><p>Alter Fast Healing. Damage heals at a rate of Vampire's Hitdice of hitpoints per 1 minute. Damage taken from Fire or Silver must heal normally (hitdice per night). (May have special rules for blood speeding the process.) Vampire no longer turns to gas cloud upon reaching 0 hitpoints but goes comatose. Unlike most undead, a vampire can be reduced to negative hitpoints and must be reduced to -(20+hitdice) to destroy it permanently. Vampire cannot heal as long as it is contact with a holy object or has a stake through the heart.</p><p></p><p>Eliminate Gaseous Form power.</p><p></p><p>Keep Resistances.</p><p></p><p>Eliminate Spider Climb.</p><p></p><p>Keep Turn Resistance.</p><p></p><p>Keep ability modifiers, except intelligence modifier.</p><p></p><p>Keep racial skill bonuses.</p><p></p><p>Keep feats.</p><p></p><p>Keep all vampire weaknesses. The wekness vs. a holy object may be overcome by a successful Will save vs. 20 + Charisma modifer of the person holding the object.</p><p></p><p>Vampires of 10 HD or more are consider "master vampires". In addition to being able to call an animal, they may have various unique abilities as appropriate.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3008657, member: 39394"] I would start with the standard D&D vampire template and make the following modifications: Allow template to be applied even to 1 hitdice humanoids. No "vampire spawn". Reduce blood drain to 1 point of Constituion per 2 rounds. (It's also possible to come up with a complicated system involving how much blood a vampire needs to maintain its powers and how different sources of blood affect this, but that may be complexity beyond the needs of the game.) Add a 1d6+str bite attack which can only be used in a grapple. Change "Children of the Night" ability. This applies only to vampires with 10 or more hitdice. It allows the Vampire to Dominate (as per the spell) any single type of animal, dire versions of that animal, and lycanthropes that transform into that animal. Unlike the vampire's Dominate gaze, this does not require eye contact. Alter Dominate slightly. Will save DC = 1/2 vampire's hitdice + cha modifier + 10. Caster level = hitdice. Dominate ends at sunrise. Dominate can also be used to duplicate the effect of a Modify Memory spell (separate will save). Create Spawn requires draining of blood over three consecutive nights, at least 1 point of Constituion per night. Remove Energy Drain completley. Remove Alternate Form power. Change Damage Reduction to DR/Silver only; no "or magic". Alter Fast Healing. Damage heals at a rate of Vampire's Hitdice of hitpoints per 1 minute. Damage taken from Fire or Silver must heal normally (hitdice per night). (May have special rules for blood speeding the process.) Vampire no longer turns to gas cloud upon reaching 0 hitpoints but goes comatose. Unlike most undead, a vampire can be reduced to negative hitpoints and must be reduced to -(20+hitdice) to destroy it permanently. Vampire cannot heal as long as it is contact with a holy object or has a stake through the heart. Eliminate Gaseous Form power. Keep Resistances. Eliminate Spider Climb. Keep Turn Resistance. Keep ability modifiers, except intelligence modifier. Keep racial skill bonuses. Keep feats. Keep all vampire weaknesses. The wekness vs. a holy object may be overcome by a successful Will save vs. 20 + Charisma modifer of the person holding the object. Vampires of 10 HD or more are consider "master vampires". In addition to being able to call an animal, they may have various unique abilities as appropriate. [/QUOTE]
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