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Ankhus, the Living Sand
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5830929" data-attributes="member: 6674868"><p>Alright! Ankhus is coming together. It is a professional Archeologist, a researcher and relic hunter first and foremost, and so at ease with dungeon crawling and temple exploring, etc. I have a few questions littered towards the end of this post I could use help answering.</p><p></p><p>8HD of Animated Object construct, 1 level of Artificer, granting it 4 feats and 40 skillpoints for being the construct, 7 skillpoints for the Artificer level with an INT of 16, WIS of 13, CHA of 8. As an NPC, I don't expect it to be gaining any more levels, but who knows, I might make it a regularly occurring character. </p><p></p><p>The single level of Artificer fits with the archeologist theme and gives it the Repair Light Damage infusion, should it ever have the need (as well as other nifty goodness).</p><p></p><p>I've given it skills in [FONT=&quot]Knowledge (History), Decipher Script, Disable Device, Open Lock[/FONT], [FONT=&quot]Profession (Archeologist)[/FONT] and [FONT=&quot]Use Magic Device. I've kept UMD maxed and gave it Skill Focus (UMD) at level 9[/FONT] to try to make up for the poor CHA that I rolled.</p><p></p><p>It carries 12lbs of Shapesand within itself to use to create any mundane tools it might require for archeology and day to day life, including tools to open locks and disable devices. It carries enough Black Sand (Being immune to the negative energy effects) within itself to make a 5' square, should it slide that Black Sand to its surface. </p><p></p><p><strong>Question: </strong>What other gear would with with this theme? Not necessarily sand-based items, but fitting the desert-explorer-I-don't-have-body-slots, I-don't-have-organic-needs, theme?</p><p></p><p><strong>Question: </strong>Can constructs and/or creatures with literally no body anatomy wear equipable magical items that are attributed to body slots? Any precedent of Oozes using magical items? Cloaks maybe? </p><p></p><p><strong>Question: </strong>I need to figure 3 more feats for level 1, 3 and 6. What would fit with an Ooze-like sand construct blob with an archeology career? I could take combat-related feats, but I'm more looking for things that would aid it out of combat.</p><p></p><p>Thanks for all the help so far!</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5830929, member: 6674868"] Alright! Ankhus is coming together. It is a professional Archeologist, a researcher and relic hunter first and foremost, and so at ease with dungeon crawling and temple exploring, etc. I have a few questions littered towards the end of this post I could use help answering. 8HD of Animated Object construct, 1 level of Artificer, granting it 4 feats and 40 skillpoints for being the construct, 7 skillpoints for the Artificer level with an INT of 16, WIS of 13, CHA of 8. As an NPC, I don't expect it to be gaining any more levels, but who knows, I might make it a regularly occurring character. The single level of Artificer fits with the archeologist theme and gives it the Repair Light Damage infusion, should it ever have the need (as well as other nifty goodness). I've given it skills in [FONT="]Knowledge (History), Decipher Script, Disable Device, Open Lock[/FONT], [FONT="]Profession (Archeologist)[/FONT] and [FONT="]Use Magic Device. I've kept UMD maxed and gave it Skill Focus (UMD) at level 9[/FONT] to try to make up for the poor CHA that I rolled. It carries 12lbs of Shapesand within itself to use to create any mundane tools it might require for archeology and day to day life, including tools to open locks and disable devices. It carries enough Black Sand (Being immune to the negative energy effects) within itself to make a 5' square, should it slide that Black Sand to its surface. [B]Question: [/B]What other gear would with with this theme? Not necessarily sand-based items, but fitting the desert-explorer-I-don't-have-body-slots, I-don't-have-organic-needs, theme? [B]Question: [/B]Can constructs and/or creatures with literally no body anatomy wear equipable magical items that are attributed to body slots? Any precedent of Oozes using magical items? Cloaks maybe? [B]Question: [/B]I need to figure 3 more feats for level 1, 3 and 6. What would fit with an Ooze-like sand construct blob with an archeology career? I could take combat-related feats, but I'm more looking for things that would aid it out of combat. Thanks for all the help so far! [/QUOTE]
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