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<blockquote data-quote="Hollywood" data-source="post: 557778" data-attributes="member: 7408"><p>Thats not the only bottle neck Merton.  There is quite a bit of spaghetti code in the software too that doesn't help.  The Swing GUI toolkit that Sun's Java uses doesn't help matters tremendously either.</p><p></p><p>Otherwise, Java is surprisingly fast especially when doing nothing with GUIs.  Speed difference between it and the .NET framework is very small if any at all.  The difference really comes out when dealing with the GUI which MS has integrated better at a low-level since they only have one target platform.  And yes, code thats compiled directly into machine language will be faster that those that are compiled for use in a virtual machine.</p><p></p><p>Personally I haven't found PCGen to be that slow, but then again I have fast PCs and laptops and use enough Java GUI software [Netbeans comes to mind] that I'm *used* to the difference in speed.  However, I myself stopped using PCGen because I got tired of characters not working in new versions, the proprietary and totally goofy LST files [whatever happened to the push to covert it to XML... a NON-proprietary and reasonably thought out data representation format], and lastly the poor GUI design which still exists to present day.</p><p></p><p>Not to mention, since I mostly run Windows 2000/XP OS's, I tend to prefer Windows programs as opposed to cross-platform programs [not that I'm against the later]; yet there are no up-to-date Windows character generators either.</p><p></p><p></p><p></p><p>Hope not.  If WotC is going to give any investment money to 3rd party developers, then all the major 3rd party RPG tools out there [PCGen, RPM, CS, etc.] need to be evaluated and the best one, maybe two, selected.  Or provide just a flat investment to all or absolutely none to any [the prefered solution].</p></blockquote><p></p>
[QUOTE="Hollywood, post: 557778, member: 7408"] Thats not the only bottle neck Merton. There is quite a bit of spaghetti code in the software too that doesn't help. The Swing GUI toolkit that Sun's Java uses doesn't help matters tremendously either. Otherwise, Java is surprisingly fast especially when doing nothing with GUIs. Speed difference between it and the .NET framework is very small if any at all. The difference really comes out when dealing with the GUI which MS has integrated better at a low-level since they only have one target platform. And yes, code thats compiled directly into machine language will be faster that those that are compiled for use in a virtual machine. Personally I haven't found PCGen to be that slow, but then again I have fast PCs and laptops and use enough Java GUI software [Netbeans comes to mind] that I'm *used* to the difference in speed. However, I myself stopped using PCGen because I got tired of characters not working in new versions, the proprietary and totally goofy LST files [whatever happened to the push to covert it to XML... a NON-proprietary and reasonably thought out data representation format], and lastly the poor GUI design which still exists to present day. Not to mention, since I mostly run Windows 2000/XP OS's, I tend to prefer Windows programs as opposed to cross-platform programs [not that I'm against the later]; yet there are no up-to-date Windows character generators either. Hope not. If WotC is going to give any investment money to 3rd party developers, then all the major 3rd party RPG tools out there [PCGen, RPM, CS, etc.] need to be evaluated and the best one, maybe two, selected. Or provide just a flat investment to all or absolutely none to any [the prefered solution]. [/QUOTE]
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