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Announcement: New Terra Ferax Items at RPG Now
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<blockquote data-quote="Terra_Ferax_Mark" data-source="post: 202021" data-attributes="member: 4730"><p>Terra Ferax Innovations has several titles newly at <a href="http://www.rpgnow.com/default.php?manufacturers_id=333" target="_blank">RPG Now</a>.</p><p></p><p>"A Player's Guide To Terra Ferax" is available for free. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The Terra Ferax Campaign World is introduced in "Guide To Map One", which focuses on eight countries and you get 112 points of interest (cities, hamlets, ruins, keeps, etc.), 109 geographic locations (mountains, rivers, islands, etc.), 59 fully detailed NPCs (including an NPC index), a tour of Terra Ferax (the planes, roles of the gods and their followers, new rules for hospitality, the heavens (the night sky), and the calendar system), a history of the area, nations influencing Map One (national statistics), peerage (noble hierarchy and naming), pilgrimage sites (including what pilgrims receive for visitations), "where do I come from" listings for the entirety of Map One, two pages of adventure plots and hooks, and sixteen pages of Open Game Content feature new potion rules and new magic items (including the macabre shrunken head fetishes the orcs use and the enchantments they place upon them) and more than 140 gods of Terra Ferax.</p><p></p><p>We also offer several table-based aids. </p><p></p><p>Wish Third Edition had wilderness encounter tables like earlier editions? "Terra Ferax Wilderness Encounters" covers temperature, food sources, water sources, gems found in the wilderness (pearls in water, etc.) plus three separate sections, each detailing monster encounters for cold, temperate and warm climates. Each climate is subdivided into aquatic, desert (wasteland), forest, hills, mountains, plains (clear), and swamps. Five pages of Open Game Content features four new monsters plus a monstrous template. Designed for the Terra Ferax campaign, but easily integrated into any campaign.</p><p></p><p>Our Naming Tables series places thousands of given and surnames at your finger tips. We currently have a line of dwarven, elven, gnome, halfling, and orc tables, as well as three sets of tables for humans featuring English, Gaelic and French Names.</p><p></p><p>Also at our website <a href="http://www.terraferax.com/" target="_blank">www.terraferax.com</a> is another freebie, a colocator (a dice caddy) to help new players.</p><p> </p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="Terra_Ferax_Mark, post: 202021, member: 4730"] Terra Ferax Innovations has several titles newly at [URL=http://www.rpgnow.com/default.php?manufacturers_id=333]RPG Now[/URL]. "A Player's Guide To Terra Ferax" is available for free. :) The Terra Ferax Campaign World is introduced in "Guide To Map One", which focuses on eight countries and you get 112 points of interest (cities, hamlets, ruins, keeps, etc.), 109 geographic locations (mountains, rivers, islands, etc.), 59 fully detailed NPCs (including an NPC index), a tour of Terra Ferax (the planes, roles of the gods and their followers, new rules for hospitality, the heavens (the night sky), and the calendar system), a history of the area, nations influencing Map One (national statistics), peerage (noble hierarchy and naming), pilgrimage sites (including what pilgrims receive for visitations), "where do I come from" listings for the entirety of Map One, two pages of adventure plots and hooks, and sixteen pages of Open Game Content feature new potion rules and new magic items (including the macabre shrunken head fetishes the orcs use and the enchantments they place upon them) and more than 140 gods of Terra Ferax. We also offer several table-based aids. Wish Third Edition had wilderness encounter tables like earlier editions? "Terra Ferax Wilderness Encounters" covers temperature, food sources, water sources, gems found in the wilderness (pearls in water, etc.) plus three separate sections, each detailing monster encounters for cold, temperate and warm climates. Each climate is subdivided into aquatic, desert (wasteland), forest, hills, mountains, plains (clear), and swamps. Five pages of Open Game Content features four new monsters plus a monstrous template. Designed for the Terra Ferax campaign, but easily integrated into any campaign. Our Naming Tables series places thousands of given and surnames at your finger tips. We currently have a line of dwarven, elven, gnome, halfling, and orc tables, as well as three sets of tables for humans featuring English, Gaelic and French Names. Also at our website [URL=http://www.terraferax.com/]www.terraferax.com[/URL] is another freebie, a colocator (a dice caddy) to help new players. Happy Gaming! [/QUOTE]
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