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Announcement: The Explorer's Guides
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<blockquote data-quote="kenjib" data-source="post: 180070" data-attributes="member: 530"><p><strong>Re: MGE Explorer Guides</strong></p><p></p><p></p><p></p><p>Hi Daniel,</p><p></p><p>It sounds like you have a different take on the subject than what I am looking for but I am sure that there are tons of other customers out there who will want more strictly-game oriented material so that's good. I know the kind of stuff that I look for isn't typical and your approach sounds like it would appeal to a wider audience anyway. I just wanted to point out that the effects of the environment on different materials is important in that cultures that live in these regions might choose their technology accordingly. This directly effects the types of weapons and armors inhabitants of said region would be likely to carry. That's the kind of impact I was thinking of, not rules for weapons degrading at the character level. I agree that such a thing would probably be too much hassle. For instance, are you really going to see an army native to a jungle region equipped with iron chain armor and crossbows with delicate iron parts?</p><p></p><p>That said, I don't know how dramatic the effect of humidity is on iron/steel versus bronze so I can't say what impact it would have on the tools of a culture in the region. However, I have heard it mentioned before by other people so that's why I brought it up. If the impact is significant enough to effect the technology of a given culture then it's something I would like to know about</p></blockquote><p></p>
[QUOTE="kenjib, post: 180070, member: 530"] [b]Re: MGE Explorer Guides[/b] Hi Daniel, It sounds like you have a different take on the subject than what I am looking for but I am sure that there are tons of other customers out there who will want more strictly-game oriented material so that's good. I know the kind of stuff that I look for isn't typical and your approach sounds like it would appeal to a wider audience anyway. I just wanted to point out that the effects of the environment on different materials is important in that cultures that live in these regions might choose their technology accordingly. This directly effects the types of weapons and armors inhabitants of said region would be likely to carry. That's the kind of impact I was thinking of, not rules for weapons degrading at the character level. I agree that such a thing would probably be too much hassle. For instance, are you really going to see an army native to a jungle region equipped with iron chain armor and crossbows with delicate iron parts? That said, I don't know how dramatic the effect of humidity is on iron/steel versus bronze so I can't say what impact it would have on the tools of a culture in the region. However, I have heard it mentioned before by other people so that's why I brought it up. If the impact is significant enough to effect the technology of a given culture then it's something I would like to know about [/QUOTE]
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