Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Announcing enemy AC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 300275" data-attributes="member: 317"><p>Nope, I never tell them the AC of their opponents, nor their hp, saves, or anything else. In fact, I have found it helps to keep as much game info and stats away from the players as possible in order for the players to act more like living characters in a fantasy world. For instance, during the game, I don't allow players to access their specific numerical values on their sheets, such as saves, AC, or hit points. I know some of you are screaming "burn him!" by this point, but in my experience, it does help players role-play vs roll-play more, and its not that much more work for me as the DM (I have a big spreadsheet with all of their ACs, hps, saves, and skill bonuses on it). I give them rough estimations of how many hp they have left (lightly wounded, bleeding from many small scarpes and cuts, or badly wounded, you are barely able to block out the pain enough to swing you sword again, for example). Although my players resisted a little at first, they love it now (even the die-hard hack-n-slasher)- they all say it helps them to focus more on their character as a person in a fantasy world rather than an amalgamation of statistics. After the session, when we are updating characters they can reference their sheets all they want, but during play I don't allow it since it slows things down considerably, and leads to some very unrealistic PC decisions ("I have 62 hp left? Hell, I think I'll charge that group of 23 orcs!").</p></blockquote><p></p>
[QUOTE="Gothmog, post: 300275, member: 317"] Nope, I never tell them the AC of their opponents, nor their hp, saves, or anything else. In fact, I have found it helps to keep as much game info and stats away from the players as possible in order for the players to act more like living characters in a fantasy world. For instance, during the game, I don't allow players to access their specific numerical values on their sheets, such as saves, AC, or hit points. I know some of you are screaming "burn him!" by this point, but in my experience, it does help players role-play vs roll-play more, and its not that much more work for me as the DM (I have a big spreadsheet with all of their ACs, hps, saves, and skill bonuses on it). I give them rough estimations of how many hp they have left (lightly wounded, bleeding from many small scarpes and cuts, or badly wounded, you are barely able to block out the pain enough to swing you sword again, for example). Although my players resisted a little at first, they love it now (even the die-hard hack-n-slasher)- they all say it helps them to focus more on their character as a person in a fantasy world rather than an amalgamation of statistics. After the session, when we are updating characters they can reference their sheets all they want, but during play I don't allow it since it slows things down considerably, and leads to some very unrealistic PC decisions ("I have 62 hp left? Hell, I think I'll charge that group of 23 orcs!"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Announcing enemy AC
Top