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Announcing GridSmith, make miniature scale maps on your PC
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<blockquote data-quote="jayresbytemountain" data-source="post: 1142920" data-attributes="member: 14500"><p>Maxkuney:</p><p></p><p>I replied to your post on my forums, but I thought I would repeat it here for the benefit of anyone reading. </p><p></p><p>Our primary concern for GridSmith was to produce printed maps for use with miniatures. Since this was the focus, we didn't feel that creating a tileset of mobile objects (i.e. people and monsters, which would become static when printed on the map) would be beneficial to a majority of our users, so right now we don't have a tileset for such things. I had not anticipated GridSmith's usefulness in such a manner, however, so I will put this on our wishlist for future consideration.</p><p></p><p>As for numbering/lettering the grid, this is another bit of functionality that we want to put in, it just didn't make the cut for the final version. Our goal for this first release was to make the product as simple and intuitive as possible, and I didn't feel that our initial method for entering text into the grid was very elegant. This is on the list for future enhancement, and will be in the next update (no date for this yet). Users will be able to use the system to number the grid, provide movement modifiers to different squares, etc. Having said that, you can work around this by exporting your map as a bitmap and then using Paint or some other graphical editing program to add text to your map. Not the most elegant solution, but it should hold you over until we get this implemented.</p><p></p><p>On diagonal walls. Diagonal walls are coming, but they are not in this first version. I won't go into the details for why they were left out of this first version, but we didn't feel that delaying the product for this functionality would be healthy for either the product or the company. Diagonal walls *will* be implemented in the next update, so they are on their way. The diagonal doors can be used to represent an open door, and will eventually work with diagonal walls once they are implemented.</p></blockquote><p></p>
[QUOTE="jayresbytemountain, post: 1142920, member: 14500"] Maxkuney: I replied to your post on my forums, but I thought I would repeat it here for the benefit of anyone reading. Our primary concern for GridSmith was to produce printed maps for use with miniatures. Since this was the focus, we didn't feel that creating a tileset of mobile objects (i.e. people and monsters, which would become static when printed on the map) would be beneficial to a majority of our users, so right now we don't have a tileset for such things. I had not anticipated GridSmith's usefulness in such a manner, however, so I will put this on our wishlist for future consideration. As for numbering/lettering the grid, this is another bit of functionality that we want to put in, it just didn't make the cut for the final version. Our goal for this first release was to make the product as simple and intuitive as possible, and I didn't feel that our initial method for entering text into the grid was very elegant. This is on the list for future enhancement, and will be in the next update (no date for this yet). Users will be able to use the system to number the grid, provide movement modifiers to different squares, etc. Having said that, you can work around this by exporting your map as a bitmap and then using Paint or some other graphical editing program to add text to your map. Not the most elegant solution, but it should hold you over until we get this implemented. On diagonal walls. Diagonal walls are coming, but they are not in this first version. I won't go into the details for why they were left out of this first version, but we didn't feel that delaying the product for this functionality would be healthy for either the product or the company. Diagonal walls *will* be implemented in the next update, so they are on their way. The diagonal doors can be used to represent an open door, and will eventually work with diagonal walls once they are implemented. [/QUOTE]
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