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<blockquote data-quote="Wulf Ratbane" data-source="post: 1142940" data-attributes="member: 94"><p>Thanks for the answers, Jay. I don't find the EULA that restrictive-- my questions were not by way of a rebuke, I just want to know where you stand. Your answer was informative (although not particularly surprising). As a publisher of Open Content, I know where you're coming from.</p><p></p><p>Diagonal walls need to come soon. I don't really consider the product complete without something so basic. Even if you have to design a diagonally sliced floortile with the wall graphic embedded, it's got to be there.</p><p></p><p>I'd like to see a preview of the floor tilesets included with the product. You have mentioned several groups of tilesets included with the product, but it looks like 80% of them are in the object layer-- which is great, for the first release, I'd hate to have to generate such things myself. But objects are not as universally useful (particularly to a publisher). Give me more floors!</p><p></p><p>EDIT: What kind of floors?</p><p></p><p>Dungeon (several styles of stone floors), Temple, Cavern, Lava, Egyptian Tomb (with sand drifts), Grass, Forest Paths (with trees, bushes, and fairy mushroom circles as objects); and in the sci-fi realm, Diamond Plate (including an object layer with black/yellow hazard stripes), Steel Grate, and other spaceship stuff. I don't just publish, you know, I still have to nurture my inner Warhammer 40K/Space Hulk child...</p><p></p><p>You know, it might be a pain in the ass, but a text description of every floor, wall, and object would go a long way to making a sale. I'd like to know when weird things like "Golden Idol" are included in the objects file. I'd like to see if "Lever: Marked Do Not Pull" is in the file. (Any good DM has got to have one of those).</p><p></p><p>With regard to text, why not just add a Text Layer? (Yes, I have read the help file all the way through...) I'm sure you're way ahead of me there, but a Text Layer to add notes would be great. Allow the user to set text that snaps to each tile, aligned to taste (align top left, top center, top right, etc. center of tile, etc.) Of course the ability to change font, size, color, and radial alignment is a must. I can't believe you got as far as you did programming this puppy and not be able to handle text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What did you program in, by the way? Visual Basic?</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1142940, member: 94"] Thanks for the answers, Jay. I don't find the EULA that restrictive-- my questions were not by way of a rebuke, I just want to know where you stand. Your answer was informative (although not particularly surprising). As a publisher of Open Content, I know where you're coming from. Diagonal walls need to come soon. I don't really consider the product complete without something so basic. Even if you have to design a diagonally sliced floortile with the wall graphic embedded, it's got to be there. I'd like to see a preview of the floor tilesets included with the product. You have mentioned several groups of tilesets included with the product, but it looks like 80% of them are in the object layer-- which is great, for the first release, I'd hate to have to generate such things myself. But objects are not as universally useful (particularly to a publisher). Give me more floors! EDIT: What kind of floors? Dungeon (several styles of stone floors), Temple, Cavern, Lava, Egyptian Tomb (with sand drifts), Grass, Forest Paths (with trees, bushes, and fairy mushroom circles as objects); and in the sci-fi realm, Diamond Plate (including an object layer with black/yellow hazard stripes), Steel Grate, and other spaceship stuff. I don't just publish, you know, I still have to nurture my inner Warhammer 40K/Space Hulk child... You know, it might be a pain in the ass, but a text description of every floor, wall, and object would go a long way to making a sale. I'd like to know when weird things like "Golden Idol" are included in the objects file. I'd like to see if "Lever: Marked Do Not Pull" is in the file. (Any good DM has got to have one of those). With regard to text, why not just add a Text Layer? (Yes, I have read the help file all the way through...) I'm sure you're way ahead of me there, but a Text Layer to add notes would be great. Allow the user to set text that snaps to each tile, aligned to taste (align top left, top center, top right, etc. center of tile, etc.) Of course the ability to change font, size, color, and radial alignment is a must. I can't believe you got as far as you did programming this puppy and not be able to handle text. ;) What did you program in, by the way? Visual Basic? Wulf [/QUOTE]
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