Mark Plemmons
Explorer
A few days ago, I posted a link that would take you to our Announcements and News forum, where you'd find more links for June, July and August releases. Well, rather make it harder for you to find out about any new D&D releases, I thought I'd make it easier, and post it separately.
Text and cover image below.
Perils of Pekal (July 2005)
In this official D&D module, a small farming community becomes the focus of strange attacks and savage creatures, as the waves of Lake Eb’Sobet bring forth their dead, and bizarre happenings take shape at the great College of Magic. This accessory provides three distinct roleplaying adventures for use separately or as part of an ongoing campaign. Each adventure includes hooks to draw the player characters in, as well as suggestions on how to tie each adventure into the others. For 1st-level or higher characters.
K&C1116 (80 pages, b&w, squarebound, color cover) $16.99
This book is a compilation of three distinct roleplaying adventures, “If I Were A Rich Man,” “The Rounds,” and “Hurry Up and Wait.” Each adventure can be used separately or as part of an ongoing campaign. If you plan to use the adventures as part of an ongoing campaign, pay close attention to the sidebar items entitled “The Winding Road,” provided between each adventure for suggestions on how to tie one adventure into the next with an overall plot thread.
Each adventure takes place in the Principality of Pekal, a nation once belonging to the oppressive Kalamaran Empire - until its secession 107 years ago. Unlike many other lands on Tellene, Pekal has a reputation for racial tolerance and harmony, making it an excellent starting point for characters of (almost) all races. Among the most common humans are Brandobians, Dejy, and Kalamarans, with Svimohz being uncommon. Humanoids are usually halflings, gnomes or elves, though dwarves are sometimes encountered here. Monstrous humanoid citizens (mostly hobgoblins, half-hobgoblins, orcs and half-orcs) are rare.
The Pekalese tolerate all good and neutral gods, while evil religions persist in smaller communities. The most popular churches are the Temple of Enchantment, the Halls of the Valiant, the Assembly of Light, the Parish of Love and the Order of Thought.
For the last ten years, the Principality has been at war with the Kingdom of Tokis but, over the last two years, the fighting has become little more than border skirmishes. The Principality does not have many resources other than foodstuffs, some trace minerals and textiles. Although not wealthy, the people are generally well fed and happy with the current state of affairs.
Encounter Levels: Each adventure within Perils of Pekal is designed for a party of four characters who begin the adventure at 1st level. If need be, of course, you may increase the difficulty of the challenges for players of a higher level.
Text and cover image below.
Perils of Pekal (July 2005)
In this official D&D module, a small farming community becomes the focus of strange attacks and savage creatures, as the waves of Lake Eb’Sobet bring forth their dead, and bizarre happenings take shape at the great College of Magic. This accessory provides three distinct roleplaying adventures for use separately or as part of an ongoing campaign. Each adventure includes hooks to draw the player characters in, as well as suggestions on how to tie each adventure into the others. For 1st-level or higher characters.
K&C1116 (80 pages, b&w, squarebound, color cover) $16.99
This book is a compilation of three distinct roleplaying adventures, “If I Were A Rich Man,” “The Rounds,” and “Hurry Up and Wait.” Each adventure can be used separately or as part of an ongoing campaign. If you plan to use the adventures as part of an ongoing campaign, pay close attention to the sidebar items entitled “The Winding Road,” provided between each adventure for suggestions on how to tie one adventure into the next with an overall plot thread.
Each adventure takes place in the Principality of Pekal, a nation once belonging to the oppressive Kalamaran Empire - until its secession 107 years ago. Unlike many other lands on Tellene, Pekal has a reputation for racial tolerance and harmony, making it an excellent starting point for characters of (almost) all races. Among the most common humans are Brandobians, Dejy, and Kalamarans, with Svimohz being uncommon. Humanoids are usually halflings, gnomes or elves, though dwarves are sometimes encountered here. Monstrous humanoid citizens (mostly hobgoblins, half-hobgoblins, orcs and half-orcs) are rare.
The Pekalese tolerate all good and neutral gods, while evil religions persist in smaller communities. The most popular churches are the Temple of Enchantment, the Halls of the Valiant, the Assembly of Light, the Parish of Love and the Order of Thought.
For the last ten years, the Principality has been at war with the Kingdom of Tokis but, over the last two years, the fighting has become little more than border skirmishes. The Principality does not have many resources other than foodstuffs, some trace minerals and textiles. Although not wealthy, the people are generally well fed and happy with the current state of affairs.
Encounter Levels: Each adventure within Perils of Pekal is designed for a party of four characters who begin the adventure at 1st level. If need be, of course, you may increase the difficulty of the challenges for players of a higher level.