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ANNOUNCING: Tylerworld, the Epic 100,000 page Campaign Setting!
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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 895272" data-attributes="member: 7473"><p>I've purchased Tylerworld, and can't say that I recommend it. I saw it at my FLGS last week, which explained the sudden expansion of the store to Wal-Martesque proportions. The price tag of $30,000 seemed a bit steep, but they were slick pages with full color art throughout and perfect binding. I figured, I own a home, what the heck? That's what home equity loans are for.</p><p></p><p>Alas, content was not as good as presentation. For one thing, nothing in Mr. Do'Urden's ad copy mentioned that the world map included is in 1:1 scale. As representatives of my local home owner's association happily informed me, I violated several neighborhood codes just unfolding the thing. They were also not pleased with the "Tylerdome" I erected in my front yard to house the book, but litigation is pending and I can speak no more on the subject.</p><p></p><p>More problems. While drow abound in Tylerworld, they are neither dual-wielding nor particularly good-aligned. This has been replaced with a strange fascination with motorcycle chaps and zippered masks. While this made it easy to convert to FATAL, it left me with a mildly icky taste in my mouth.</p><p></p><p>I began by rolling up a first level Drow Sanitation Engineer, one of the reams of ill-conceived classes introduced. My character, Ed No'r'ton, made full use of the new rules, boasting such feats as Beguiling Odor and Immune to Pepper Spray. I chose to base him in the city of Rivershallow, the first medieval fantasy city I've seen with a population in the 100's of millions, whose citizens average 14th level. While the new rules added much depth and dimension to the character (not to mention creation time; No'r'ton's character sheet looks like the first draft of a Wheel of Time novel), I was disappointed that the enclosed adventure, The Vile Fane of Horriffic Evil Badness, would make no accomodation for us 2 percenters still starting campaigns at 1st level. Nonetheless, my DM forged ahead, but the adventure ground to a halt 4 seconds in, when Ed No'r'ton missed a reflex save and sprung a trap, dropping a purple worm several stories on top of me. This did not occur in the dungeon, but rather in the tavern where the party met. End of campaign.</p><p></p><p>So I can say that unless you are fabulously wealthy and/or own an Eichler home and are wondering what you should put in the central alcove, do not purchase Tylerworld. In fact, if you see it at your FLGS, move to Kentucky immediately. If you already live in Kentucky, I pray for you.</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 895272, member: 7473"] I've purchased Tylerworld, and can't say that I recommend it. I saw it at my FLGS last week, which explained the sudden expansion of the store to Wal-Martesque proportions. The price tag of $30,000 seemed a bit steep, but they were slick pages with full color art throughout and perfect binding. I figured, I own a home, what the heck? That's what home equity loans are for. Alas, content was not as good as presentation. For one thing, nothing in Mr. Do'Urden's ad copy mentioned that the world map included is in 1:1 scale. As representatives of my local home owner's association happily informed me, I violated several neighborhood codes just unfolding the thing. They were also not pleased with the "Tylerdome" I erected in my front yard to house the book, but litigation is pending and I can speak no more on the subject. More problems. While drow abound in Tylerworld, they are neither dual-wielding nor particularly good-aligned. This has been replaced with a strange fascination with motorcycle chaps and zippered masks. While this made it easy to convert to FATAL, it left me with a mildly icky taste in my mouth. I began by rolling up a first level Drow Sanitation Engineer, one of the reams of ill-conceived classes introduced. My character, Ed No'r'ton, made full use of the new rules, boasting such feats as Beguiling Odor and Immune to Pepper Spray. I chose to base him in the city of Rivershallow, the first medieval fantasy city I've seen with a population in the 100's of millions, whose citizens average 14th level. While the new rules added much depth and dimension to the character (not to mention creation time; No'r'ton's character sheet looks like the first draft of a Wheel of Time novel), I was disappointed that the enclosed adventure, The Vile Fane of Horriffic Evil Badness, would make no accomodation for us 2 percenters still starting campaigns at 1st level. Nonetheless, my DM forged ahead, but the adventure ground to a halt 4 seconds in, when Ed No'r'ton missed a reflex save and sprung a trap, dropping a purple worm several stories on top of me. This did not occur in the dungeon, but rather in the tavern where the party met. End of campaign. So I can say that unless you are fabulously wealthy and/or own an Eichler home and are wondering what you should put in the central alcove, do not purchase Tylerworld. In fact, if you see it at your FLGS, move to Kentucky immediately. If you already live in Kentucky, I pray for you. [/QUOTE]
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ANNOUNCING: Tylerworld, the Epic 100,000 page Campaign Setting!
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